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One Last CraneNewsDevelopment Update #08 - Speedpaint
Community

Development Update #08 - Speedpaint

One Last Crane · published 25 Sep 2018, 03:30 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

It's already September. Time flew so quickly that without noticing, we have already been developing One Last Crane for 6 months. There are still a few months until the game's release. I hope you guys can patiently wait for it!

We are currently preparing the release of the Ren'py version of the demo on Steam. The process is taking a rather long time because our programmer, besides coding the user interface, is also handling another responsibility to code many of the scenes so he still can follow the scriptwriting progress.

In this update, we also have something for you. Our main artist, Judo ユフォリア, had an opportunity to record his work in making a CG. You can see some of the processes involved in the speedpaint video below.

https://www.youtube.com/watch?v=Csu8TPMWpEw&t=1s

It's just... We're sorry that the process was incomplete. The video only shows the process from scratch until half of the lining. It was because, in the process of making the CG scene, our main artist was hospitalized for a few days, and access to recording equipment was limited. He just came home today and is still recovering.

We might give you another full speedpaint video later. But for now, this is the only thing we can share with you. See you in the next update, and have a great day!

Useful links:
Pledge One Last Crane with PayPal: https://digitalez.cc/olc/
DigitalEZ's Twitter: https://twitter.com/digitalezstudio
DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/
Indiegogo campaign
One Last Crane on Kickstarter

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