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Astrox: Hostile Space ExcavationNewsBuild 65, permadeath is alive!
Community

Build 65, permadeath is alive!

Astrox: Hostile Space Excavation · published 16 Jan 2016, 05:25 UTC

All newsPlayers around this dateRead on Steam

Build 65
* Improved Launch / Loadtime.
* Improved Audio / Soundtrack loading.
* Length of new character name , max set to 30.
* Spelling and grammar fixes, hear and their.
* Hotkey C (cargo) now toggles, instead of just opening.
* Hotkey X (ship overview) now toggles, instead of just opening.
* Minimum 10 Adamyte rocks on first default map sector (0) .
* Pirate dens have unlimited missiles.
* Revamped the galaxy creation screen. Options are now sorted into categories.
* Replaced Acquire amount button with slider (100 to 1,000,000,000).
* All Galaxy creation sliders now have buttons for lower increment amounts.
* Added galaxy option for max pirates on map.
* Added galaxy option for rate in which prices change.
* Added galaxy option for pirate hideout strength and officer spawn rate.
* Added galaxy option for pirate hideout strength and officer spawn rate.
* Added galaxy option for asteroid ore density.
* Added galaxy option for maximum number of jobs available.
* Added galaxy option for re-spawning asteroids.
* Added galaxy option for asteroid rotation around center star.
* Added Pause Button to main ship hud.
* Asteroids can now regenerate slowly, unless mined completely.
* Improved ship path-finding for asteroids, stations, hideouts, and other pirates.
* Mining an orbiting asteroid will cause the asteroid to slow down, and eventually stop orbiting.
* New Death options in galaxy creation, allowing for perma death.
* Improved collision detection for all Asteroids.
* Minimum pirate laser damage now set to laser damage/2.
* Adjusted pirate laser fire timers, now based on seconds, not cycles.
* Slowed rotation of title screen camera.
* Jobs expire from the list, top down, and now show estimated expiration time.
* Ships docked and cargo stored in a station are now listed in station overview on galaxy map.
** Modules are now stored on ships when changing ships in the HANGAR. Buying new ships clears all modules.
* Ingame text for Pirate Taunts now loaded externally from txt file. (MOD_DATA folder)
* Ingame text for NPC chats and recipes now loaded externally from txt file. (MOD_DATA folder)
* Ingame text for Pirate Taunts now loaded externally from txt file. (MOD_DATA folder)
* Ingame text for Victory Parole Legacy now loaded externally from txt file. (MOD_DATA folder)

For those of you looking to help with language translation, you will notice a MOD_DATA folder in you steamapps folder. Here is where you can change some of the text in the game. I am still in the process of extracting the text, and formatting into a plain text file. I suspect this will take a bit of time.
Now that I got a few more options in the mix, These next 14 days will focus on get the achievements implemented. Ive been trying to get a grasp on the steam API and how they handle the whole achievement submission process. Hopefully it's not too crazy. Anyway, enjoy, and as always, comments, suggestions and complaints welcome on the forums.

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