Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astrox: Hostile Space ExcavationNewsBuild 66, NPC Merchants, Sprites, and bigger text.
Community

Build 66, NPC Merchants, Sprites, and bigger text.

Astrox: Hostile Space Excavation · published 18 Feb 2016, 04:01 UTC

All newsPlayers around this dateRead on Steam

Build 66

*Fixed mouse over tooltip for pause button.
*Fixed magic crate bug.
*Fixed asteroid respawn / regen bug.
*Fixed Permadeath - reload pause bug.
*Fixed small bug with qty slider in market.
*Fixed graphic bug with tootip overlay on galaxy creation screen.
*Fixed Death + Drone docking bug.

*Adjusted font face, sizing.
*Adjusted font sizing on tooltips for galaxy creation screen.
*Adjusted COMM LINK button size to match others.

*Added Foward and Back buttons to pilot avatar selection.
*Added new options for Text size adjustment using sliders.
*Added new toggle option on main HUD for friendly fire, default is off.
*Added new map Layout option in galaxy creation, 'Tree'.
*Added Popup notification when attempting to open a crate with no room in cargo.
*Added scroll bars to notification text popups, to allow for larger text.

** New Feature: There are now NPC merchants that will buy rare modules at a decent price, or sell them for a fair one.
The number of items that a merchant will sell is completely random. However, the high level merchant, the better stuff he
might sell you. The merchants will buy any rare modules you want to sell with no limits on what they will buy from you.

** New Feature: New NPC type, called Sprites. They have no shape, or form... just balls of energy and light.
They behave strangely, and no one really knows where they came from, or what they are doing. normally harmless, but rare reports of
strange effects on ships, some good, some not so good. Best to avoid them to be on the safe side.

*Ships data, now loaded from (MOD_DATA) folder.
*Skills data, now loaded from (MOD_DATA) folder.
*Modules data, now loaded from (MOD_DATA) folder.
*Asteroid data, now loaded from (MOD_DATA) folder.

More from Astrox: Hostile Space Excavation

Other announcements

All news
Community18 Mar 2019Astrox Imperium Devlog 46, Walk around outside your ship!In this video, I cover a few new quality of life tweaks that make things a bit easier all around. I am sure once the game releases next week, the flood gates will open with new ideas for better functionality. I have added the ability to drag specific quantities of items. By holding down the ALT key when dragging and releasing an item, you will be presented with a slider that will allow you to s…Community21 Feb 2019Astrox Imperium finds a home on Steam!I am extremely excited to announce that Astrox Imperium has finally found it's very own store page here on Steam. No more hijacking this page for updates. I do apologize for the delay in posts here, but I have been so busy trying to get everything ready for the Early Access launch. With my to-do list is getting shorter by the day, things are looking great heading into these final 4 weeks. You c…Community28 Oct 2018Astrox Imperium UpdatesI am getting very close to opening this up for some testing from you guys. I can't thank you enough for sticking around all this time. It won't be long before you guys will be able to give this a whirl, I promise. I just need to get a few things in place and all set up before I take the next step with the alpha testing. Anyway, stay tuned, be patient, we are getting close now... and I can't wai…