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BalrumNewsSmall update before the weekend. (1.021)
Game update

Small update before the weekend. (1.021)

Balrum · published 4 Mar 2016, 16:21 UTC

All newsPlayers around this dateRead on Steam

Hello there guys!

We are back with another small update.

It is amazing to see people enjoying the game. As you know Balrum is our first game and for our small team your kind words are heartwarming. Thank you all for your support!

Fixes:
-A few of you were experiencing problems with input when switching to fullscreen. We implemented a workaround. This needs testing because we cannot reproduce it on any of our systems.
-Spells that require a dagger, shield or axe now properly indicate this.
-In building mode when you hover over the required materials a tooltip will now tell you information about the given material.
-Pigs and cows now eat apples, pears and walnuts.
-The Random Teleport Potion might teleport you to an undesirable place. This is now fixed.
-One of the puzzles in the game that is lighting based was causing a small graphical anomaly. This is now fixed.
-Typos

Changes:
-A few learnable abilities have been moved to new NPC-s. (mostly after the middle of the game)

For translators. These files have changed:
dialogs/gui/floating.xml
dialogs/gui/objects.xml
dialogs/tradedialogs.xml
dialogs/cardew/cardewsring.xml
dialogs/helperdialogs/howtofarm.xml

Have a nice weekend.

Yours,
Balcony Team

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