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BalrumNews1.21 and Achievements!
Game update

1.21 and Achievements!

Balrum · published 11 Nov 2016, 18:23 UTC

All newsPlayers around this dateRead on Steam

Hello there everyone!

Update 1.21 has been released bringing a decent amount of fixes and new features. 1.21 also introduces Achievements.

Thank you for everyone who sent us bug reports and suggestions! Thankfully there were no major bugs reported in the last couple months but if you think you found a bug please contact us.

As you know save game compatibility is a very important element for us and we are glad to say that this patch (like every patch before) is compatible with old saves!

Just as a reminder you can find community made translations for the game here:
Translations
(Please note that you need to put every translation mod inside its proper folder. Do not overwrite the “en” folder. Some mods use the “en” folder so you need to manually fix this!)

Some of the more noteworthy new features:

Achievements! (There are a total of 42 achievements to acquire.)

Added comparative tooltips for equipments.

You are now able to delete custom made recipes.

Grandmaster difficulty! We added an even more challenging difficulty mode to Balrum for those who seek an even greater challenge.

By pressing Shift + F2 you can disable/enable the interface.

Reworked a part of the GUI. (panel focus and responsiveness improvements)

Small additions:
-ALT + click now puts materials inside crafting tables intelligently.
-Autosaves won't happen when the player is below 10% health.
-Cheat death now gives back more health.
-Fields no longer get diseased if they are properly tended too.
-Enabled numpad walk commands.
-Tutorial popup when your pet dies or gets automatically dismissed.
-Reduce Gore option is available in the options panel.
-Game saves now show the chosen difficulty.

Issues fixed by this patch:
-Fixed a rare issue when some sound effects could stuck in a loop.
-Sometimes certain bosses did not use some of their abilities as frequently as intended.
-Damage absorbed text now shows the proper amount of absorbed damage.
-Deep wounds ability cooldown now properly activates.
-Mirrored monsters cannot cause a 0 damage critical bleed effect any more.
-Disabled green cursor (usable) indicator on some unusable objects.
-Fixed a graphical glitch when some late game NPCs did not render their staffs.
-Mannequins now properly render their inventory outside of the safe place.
-Fixed the ambient sounds of the island map.
-Fixed the ambient sounds of the desert maps.
-The GUI scale slider sometimes had problems setting the value.
-Various small visual map changes.
-Removing weapons while chopping down trees sometimes caused a visual glitch.
-Fixed a rare player and pet collision problem.
-Fixed a visual glitch in the last cutscene.
-Fixed a color issue with the repair panel's equipped items list.
-Fixed a rare issue with cleaning dust from ancient lore papers.
-Fixed a few typos.
-Fixed a number of other small things. (text/button positions adjusted..etc)

For translators:
-Tent tooltips are now editable via the after_release.xml.
-Nightfall level “1” (dialogs/en/gui/spells.xml)
-There are numerous new lines in the after_release.xml.
-Changes were made in the gui_texts.xml. (difficulty texts, level up text, tutorialpet)

Just a friendly reminder to everyone! If you installed translation mods inside the "en" folder you might experience problems (because the "files/dialogs/en" folder is the main text folder of the game and should not be overwritten). Supported translations should always install inside their own folder! (example: ru, de, ..etc)
If you are experiencing issues with translation mods delete the "en" folder and run Verify Integrity of Game Cache from Steam!

Thank you all for your support and have a nice day!

Yours,
Balcony Team

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