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BalrumNewsPatch 1.6
Game update

Patch 1.6

Balrum · published 6 Nov 2018, 09:57 UTC

All newsPlayers around this dateRead on Steam

Hi there! Balrum has just been updated to version 1.6!

First of all, a big thank you for everyone who submitted bug reports and feature suggestions!
Here are the changes for patch 1.6:

GUI:


-The buildable objects inside the Building panel are now sorted for ease of use.
-Right clicking on an Inventory tab now sorts the items in that tab based on name and value.


-UI elements won’t reposition themselves when minimising/alt-tabbing the game.

Engine:


-The renderer now supports water reflections and bloom effects. The bloom effect is disabled by default. You can enable it via the video options menu.


-The config.xml subsystem has been rewritten to be more compatible and efficient.
-Improved performance on 4K systems.
-Third party libraries have been updated to the latest versions.

Fixes:


-The marble hearth now costs the proper amount to build.
-Some buildable objects have been moved to a different Building tab for ease of use.
-All crafting tables have been renamed inside the Building panel to be more recognisable.
-The Leader of the Pack boss now properly triggers the rewards dialog. (this was a regression)

Typos:


Basic text errors and logical errors have been fixed:
-files/dialogs/en/gui/afterrelease.xml
-files/dialogs/en/osric/packsandfires
-files/dialogs/en/neil/history
-files/dialogs/en/elestterr/elestterwelcome
-files/dialogs/en/orran/orranwelcome
-files/dialogs/en/bolt/boltifmage
-files/dialogs/en/barnabas/youoweleonard
-files/dialogs/en/helperdialogs/howtotaimanimals
-files/dialogs/en/fox/golems
-files/dialogs/en/walker/a_cape_of_a_warlock
-files/dialogs/en/rod/rodimlookingforwork
-files/dialogs/en/tina/tinamissingfriends
-files/dialogs/en/kotf/reddragonwelcome

Thank you for your support everyone and have a nice day!

Yours,
Balcony Team

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