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SagresNewsMaking Waves #3: Building the crew of Sagres (pt.2)
Community

Making Waves #3: Building the crew of Sagres (pt.2)

Sagres · published 18 Mar 2024, 10:04 UTC

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⛵️ Hello again Navigators! ⛵️

Last time we took a closer look at Fernando, Lucia, and Sir Antonio. Today, let’s discover more about the extended cast of Sagres (with some input from the developer, ooze - thanks ooze!).

***

Amelia

“Amelia was designed to be a natural villain for the story, who was seemingly destined to meet a miserable end,” says ooze.

“However, during the course of development she grew on me quite a bit, and so I expanded her role considerably (including altering what was going to be a very bad ending for her!).

I hope I was able to convey how the harsh environment of sea voyages in the 15th century might lead to a twisted personality like hers.”

Chama

You’ll bump into Chama during the second act of the story when you manage to reach Central America. She’s the only one in her tribe that can speak Portuguese, which makes her a vital ally for Fernando and his crew when they find themselves in sticky situations.

“Chama falls in love with Fernando at first sight,” says ooze. “Fernando is probably responsible for her passion for learning the Portuguese language and for foreign cultures.”

Nicolau

Nicolau is a likeable guy: a sailing veteran and a source of early game information for the player as they start out their adventure.

“In my original story drafts, Nicolau was actually supposed to die in an event related to the American continent!” ooze says. “But I eventually became so attached to him that I just couldn’t do it. Listening to player feedback it seems he is a lot of people’s favourite character, which is really nice to hear!”

***

Thank you for reading - and let us know if there’s a particular area of the game you'd like to hear more about or give feedback on! Next time we’ll take a look at how Sagres changed over the course of development.

Until then: Fair winds and following seas! 🌊

Ooze and Kakehashi Games

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Community2 Apr 2024Making Waves #4: From skiff to ship⛵️ Hello again Navigators! ⛵️ Welcome back to our little blog series about how and why Sagres was made. We hope you found the first parts ( here , here , and here ) interesting! We’ll pass straight to ooze this time, as he’s going to tell us about some of his earliest design decisions, and show how the game’s visuals evolved over time. The Age of Discovery (the 1990s!) “Sid Meier’s Pirates was…Game update14 Mar 2024Update: Two New Navigators!⛵️ Hello again Navigators! ⛵️ You might have seen Sagres pop up in your Steam update/download queue recently - we just wanted to pop a quick post up here so you can see what's what! As you might have guessed already from the title of this post, we've added two new recruitable Navigators to the game. Can you find them? 😉 Thanks as always for your support and we wish you fair winds and following…Community4 Mar 2024Making Waves #2: Building the crew of Sagres (pt.1)⛵️ Hello again Navigators! ⛵️ As you might have seen in our last development post ( here ), making Sagres was all about conveying a sense of connection. To do this the game needed a cast of characters who are fun to travel alongside and who can help bring this theme to the fore. Let’s take a closer look (with insight from developer ooze - thanks ooze!) at the cast of Sagres! *** Lucia & Fernand…