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SagresNewsMaking Waves #2: Building the crew of Sagres (pt.1)
Community

Making Waves #2: Building the crew of Sagres (pt.1)

Sagres · published 4 Mar 2024, 08:24 UTC

All newsPlayers around this dateRead on Steam

⛵️ Hello again Navigators! ⛵️

As you might have seen in our last development post (here), making Sagres was all about conveying a sense of connection. To do this the game needed a cast of characters who are fun to travel alongside and who can help bring this theme to the fore.

Let’s take a closer look (with insight from developer ooze - thanks ooze!) at the cast of Sagres!

***

Lucia & Fernando

As protagonist Fernando, the first other character you really get to know in the story is Lucia, his spritely childhood friend.

“Lucia and Fernando’s connection is really built-in from the very start of the game,” says ooze.

“That said, before settling on Fernando as the protagonist, Lucia was originally intended to be the main character. Ultimately I felt there was a huge benefit to having the main character act as a vessel for the player, to enable better immersion in the story. This is why he is designed with his hair covering his eyes.”

Antonio


The legendary explorer Sir Antonio (Lucia’s father) provides the story with some initial urgency, given that he has mysteriously disappeared and it’s up to you to find out what happened to him.

“Antonio is my favourite character,” says ooze. “He clearly has two ‘faces’, the kind side he shows to his daughter, Lucia, and the stricter side he shows when facing wider society.

He understands the importance of discipline, and it often feels like he should be the protagonist of his own game, as he sets out on seemingly impossible adventures. I wanted his arc to show that even if you don’t achieve your aims then that doesn’t mean you can’t gain something important by trying.”

***

We hope that was interesting! Next time we’ll look more closely at some more characters, namely Amelia, Chama and Nicolau.

Thank you for reading, and until next time: Fair winds and following seas! 🌊

Ooze and Kakehashi Games

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Community2 Apr 2024Making Waves #4: From skiff to ship⛵️ Hello again Navigators! ⛵️ Welcome back to our little blog series about how and why Sagres was made. We hope you found the first parts ( here , here , and here ) interesting! We’ll pass straight to ooze this time, as he’s going to tell us about some of his earliest design decisions, and show how the game’s visuals evolved over time. The Age of Discovery (the 1990s!) “Sid Meier’s Pirates was…Community18 Mar 2024Making Waves #3: Building the crew of Sagres (pt.2)⛵️ Hello again Navigators! ⛵️ Last time we took a closer look at Fernando, Lucia, and Sir Antonio. Today, let’s discover more about the extended cast of Sagres (with some input from the developer, ooze - thanks ooze!). *** Amelia “Amelia was designed to be a natural villain for the story, who was seemingly destined to meet a miserable end,” says ooze. “However, during the course of development…Game update14 Mar 2024Update: Two New Navigators!⛵️ Hello again Navigators! ⛵️ You might have seen Sagres pop up in your Steam update/download queue recently - we just wanted to pop a quick post up here so you can see what's what! As you might have guessed already from the title of this post, we've added two new recruitable Navigators to the game. Can you find them? 😉 Thanks as always for your support and we wish you fair winds and following…