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SagresNewsMaking Waves #1: Setting sail with Sagres
Community

Making Waves #1: Setting sail with Sagres

Sagres · published 19 Feb 2024, 07:20 UTC

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⛵️ Hi there, Navigators! ⛵️

For any players out there who are enjoying Sagres and were wondering a little bit about where it came from or how it was made, we thought we would take a little bit of time to sit down with the developer, ooze, and share some of the stories and insights from its development.

We’ll keep things nice and brief, though let us know if you find any of this sort of stuff interesting and would like to hear more!

***

The first thing we spoke about was what gave ooze the inspiration to make Sagres in the first place.

“Hi folks! I’m ooze, a solo indie dev based out of South Korea, and though I’ve not done too much travelling myself I find the study of world history fascinating.

My main aim when setting out to make Sagres back in April 2022 was to present a world in which the player could explore and discover, perhaps for the first time, some of the fascinating real life history that’s out there.”

Right now we live in a world that feels divided - of course into countries, but also peoples and cultures. One of the things that connects us all is this planet we live on and our shared collective history. Was this something that ooze wanted to explore? And why did he end up using this specific (and underrepresented!) time period setting?

“During the Age of Discovery in the 1400s there was a concerted effort to make connections across the globe. I wanted to explore and encapsulate that spirit of adventure, discovery and, ultimately, connection.”

Real world history throws us some stark lessons and often dark events overshadow things. This was something ooze was conscious of too when creating the world of Sagres.

“Of course, there are dark sides to history, and I make sure to represent that in the game too. Primarily though I wanted Sagres to be a warm experience, where players could feel that sense of connection to history in a positive way.

One area I was very concerned with was the authenticity of the historical elements. I grew up and live in South Korea, so there are certain things outside of my immediate innate cultural knowledge (for example what was it like in South America in the 15th century?). I wanted to make sure I presented things meaningfully for people discovering them for the first time, but also for those who are really familiar with them.

After all, the landmarks and discoveries that feature in the game are often extremely precious treasures for the cultures that they hail from, and so I was very conscious of presenting them accurately and with care.

I hope I did a good job, and that players will let me know what they think!”

***

That’s all for now. Next time we’re going to pester ooze for his thoughts and recollections on Sagres’ cast of characters. We’ll find out where they came from and how they changed over the course of development.

Until then: Fair winds and following seas!

Ooze and Kakehashi Games

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Community2 Apr 2024Making Waves #4: From skiff to ship⛵️ Hello again Navigators! ⛵️ Welcome back to our little blog series about how and why Sagres was made. We hope you found the first parts ( here , here , and here ) interesting! We’ll pass straight to ooze this time, as he’s going to tell us about some of his earliest design decisions, and show how the game’s visuals evolved over time. The Age of Discovery (the 1990s!) “Sid Meier’s Pirates was…Community18 Mar 2024Making Waves #3: Building the crew of Sagres (pt.2)⛵️ Hello again Navigators! ⛵️ Last time we took a closer look at Fernando, Lucia, and Sir Antonio. Today, let’s discover more about the extended cast of Sagres (with some input from the developer, ooze - thanks ooze!). *** Amelia “Amelia was designed to be a natural villain for the story, who was seemingly destined to meet a miserable end,” says ooze. “However, during the course of development…Game update14 Mar 2024Update: Two New Navigators!⛵️ Hello again Navigators! ⛵️ You might have seen Sagres pop up in your Steam update/download queue recently - we just wanted to pop a quick post up here so you can see what's what! As you might have guessed already from the title of this post, we've added two new recruitable Navigators to the game. Can you find them? 😉 Thanks as always for your support and we wish you fair winds and following…