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TerraformersNewsTerraformers Update - 1.3.29
Game update

Terraformers Update - 1.3.29

Terraformers · published 5 Feb 2024, 17:01 UTC

All newsPlayers around this dateRead on Steam

New Frontiers DLC

Scenarios:

  • As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter.
  • We’ve added 2 lower difficulty entries to the New Frontiers scenario.

Overall Difficulty


Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.

Bugs & improvements

  • Update the game manual to contain the information about DLC related gameplay
  • Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc
  • Added a tooltip about exporting resource to solve the DLC shortages
  • Added the flooding warning popup when about to complete the Europa shortage
  • Right click / back action will bring the view back from the the solar system view to the planet
  • Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet
  • Fixed a situation where the end game button could be locked in some edge cases
  • Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city

Base Game

Bugs & improvements

  • Fixed that extra starting options could be exploited
  • Fixed a bug where two buildings would appear twice in the marsyclopedia
  • Fixed a bug where it was possible to delete slums after finishing the refugee crisis
  • Fixed a bug from apple where the game would not work in window mode on mac
  • Performance improvements to limit vram usage
  • Added a haptic vibration setting
  • Added some missing sounds for gamepad
  • Changed some cursors depending on situation and improved some gapead interactions
  • Fixed the name of the zoom out action for gamepad
  • Fixed a bug where a tooltip would display an incorrect key

Balance changes:

Starting situations:
Expansive: increased starting tritium from 10 to 12.

More from Terraformers

Other announcements

All news
Game update20 Jul 2026version 1.7.90 patch notesGeneral changes Bugs fixes · Removed the loading screen icon that remained on ultra-wide screens. · Fixed a bug in marsyclopedia where undiscovered item could still show the info popup when using a gamepad · Fixed a bug where lifeform events could propose twice the same lifeform · Fixed a bug where the “mine mandate” could not be used on ocean locations · Fixed a bug where you could get negativ…Game update5 May 2026Patch 1.7.82Patch 1.7.82 Bugs fixes and Improvements · Fixed “Space race” mandate impossible to use with the gamepad · Fixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately) · Improved reliability of player progress…Game update21 Apr 2026Update v1.7.79Bug fixes · fixed a city migration bug where the turn cooldown and policy of the migrated city were incorrect · fixed "Extract Aquifer" mandate not being usable on ocean locations · show flood warning popup as appropriate when using the "Extract Aquifer" mandate · fixed "Food Bank" dedication not counting food produced outside of the city · gamepad: fixed an inaccessible city slot in one possib…