
Enemies now have a low chance to drop permanent equipment. You can equip it and manage your equipment sets from the main menu.
All equipment can roll up to 3 random modifiers, and equipment can be enchanted to either add another modifier or replace an existing one. Certain equipment can also roll powerful special modifiers.
There are currently 34 modifiers: 22 generic ones that any piece of equipment can roll, 4 Warden modifiers for iron gear, 4 Astral modifiers for astral gear and 4 Dragon modifiers for dragon gear.
Every modifier is listed below with its weight and the chance of getting it once its pool has been picked. How often a pool is picked in the first place is listed further down. All of these numbers are subject to change in future updates.
ModifierWeightChance
Favoured Artifact20010.9%
6% More Damage804.3%
8% More Attack Area804.3%
8% More Attack Speed804.3%
12% More Attack Duration804.3%
12% More Projectile Speed804.3%
+1 Max HP804.3%
+50 Mana804.3%
45% Increased Knockback Effect804.3%
12% More Heal Drop Chance804.3%
7% Chance to dodge attacks804.3%
25% Increased Experience Magnet Size804.3%
15% Increased Experience Gained804.3%
15% Increased Experience Dropped804.3%
15% More Companion Attack Speed804.3%
15% Increased Jump Power804.3%
20% Increased Movement Speed804.3%
6% Reduced mana costs804.3%
+0.5 On-Hit Damage per level804.3%
25% Increased On-Hit Damage804.3%
+1 Atlas Skill Point603.3%
+1 Reroll603.3%
Favoured Artifact picks one artifact you have unlocked and makes it much more common in the chest it belongs to. Rolling the same artifact twice stacks instead of guaranteeing it. Atlas Skill Point only does anything in the Atlas level up mode.
ModifierWeightChance
1 Shield every 200 meters10025%
+2 Rerolls10025%
20% More Attack Area10025%
25% More Projectile Speed10025%
ModifierWeightChance
15% More Attack Speed10025%
+2 Mana Regeneration per level10025%
20% Reduced mana costs10025%
+10 Mana per level10025%
ModifierWeightChance
15% More Powerup Duration10025%
12% More Damage10025%
+2 Max HP10025%
+2 Atlas Skill Points10025%
Each modifier an item rolls first picks a pool, and then picks a modifier inside that pool. Adding more modifiers to a pool does not make that pool roll more often, it only spreads the same chance across more modifiers.
EquipmentGenericSpecial
Leather1.0 (100%)—
Iron1.0 (66.7%)Warden 0.5 (33.3%)
Astral1.0 (62.5%)Astral 0.6 (37.5%)
Dragon1.0 (62.5%)Dragon 0.6 (37.5%)
Every modifier slot on an item is rolled independently, so the same modifier can appear twice on one piece of equipment.
PlanetMaterials
KlarshIron 70 (70%), Leather 30 (30%)
PurthLeather 70 (70%), Iron 30 (30%)
DjenneeeAstral 70 (70%), Iron 15 (15%), Leather 15 (15%)
TraisaDragon 80 (80%), Iron 20 (20%)
SP 3.4 GL-581Astral 60 (60%), Dragon 40 (40%)
Once the material is picked, the slot is an even roll between the four pieces of that material.
All of the numbers above are the current values and are subject to change in future updates.