Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Space ScavengerNews0.9.2 Patch Notes
In-game event

0.9.2 Patch Notes

Space Scavenger · published 29 Dec 2020, 23:46 UTC

All newsPlayers around this dateRead on Steam

New stuff

  • You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
  • Sentinel enemy has a completely new alien visual instead of the robot model
  • Chaser has new animations and more telegraphed shots
  • Turtle has a new cleaner model with new animations
  • Cloud Saves. Steam should now sync your save file.
  • An “Are you sure?” popup shows up before abandoning a run
  • Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.

Balancing


Enemies

  • Squids - Reduced damage 80->60
  • Squids - Reduced projectile speed
  • Squids - Reduced projectile range slightly
  • Squids - Increased shot frequency
  • Spitter - Before exploding it shows the affected area, similar to Space Mines
  • Spitter - Explosion now damages enemies
  • Spitter - Increased damage
  • Scorpion - New fireball visuals
  • Volcano planet - Reduced damage (100->80)
  • Firestorm planet - Increased damage (20->80)
  • Added more gas flowers in toxic world


Modules

  • Homing launcher - Increased damage slightly
  • Homing launcher - Increased range slightly
  • Homing launcher - Increased rocket speed
  • Artillery - Reduced price from 6->5
  • Crossbow - Increased price from 4->5
  • Boomerang - Reduced throw distance from 20->18
  • Boomerang - Reduced speed
  • Double Laser - Increased ammo usage
  • Double Laser - Reduced range slightly
  • Laser shotgun - Reduced Ammo usage
  • Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
  • Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
  • Mining Drone - Removed from Swarm game mode
  • Toxic launcher - New model and larger area of effect with more damage


Other

  • The last few levels max size has been reduced
  • Finding home now grants 5000 bonus score
  • Moved planet clouds back a bit to stop them from covering the action too much

Bug fixes

  • Boomerangs should no longer get stuck in the air
  • Escape should once again be working to exit build mode
  • Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
  • Fixed how exploration would sometimes be inconsistent with larger ships.
  • Boomerang - Boomerang speed should now be frame rate independent

Other

  • Ship will no longer be on fire in the Victory screen
  • When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
  • Removed the “Saved oxygen” score calculation when playing without oxygen limit.
  • Main menu now has the same pretty skybox as the in-game World 1 levels.

Comments


I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play.
Happy New Year!

More from Space Scavenger

Other announcements

All news
In-game event7 Oct 20252025 Quick updateHi Scavengers! An unexpected update with a new weapon! Unity recently discovered a security vulnerability ( CVE-2025-59489) so I was just going to fix that but realized I had a weapon ready from 3 years ago. It was time to drop it! Patch 1.2 · Fixed Unity Security Vulnerability. · Added Proximity Mines weapon module (short range ammo weapon). · Stopped Overweight Achievement from triggering whe…Esports20 Dec 2023Space Scavenger 2: Galactic GauntletHey Scavengers! Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer! What's new in the sequel? · Split screen co-op · More diverse builds · Crafting and Upgrading modules · Ship-wide upgrades · Boss fights · More in-depth meta progression I hope you check it out and add it to your wishlist! I expect to…Major update22 Nov 2021Creative Mode Update!Creative mode added! Build whatever ship you want in creative mode and take it out to battle enemies! New stuff Modes · Creative Mode · Freely build any* ship you can think of! Modules · Harpoon - Energy weapon · Torpedoes - Ammo weapon Enemies · Slimer in Toxic world Other changes · Shop item descriptions are now visible before buying · Weapon descriptions show what type of ammo they use · Cry…