Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VRMultigamesNewsPost Release Hotfix 2.0 27/07/2016
Game update

Post Release Hotfix 2.0 27/07/2016

VRMultigames · published 27 Jul 2016, 18:37 UTC

All newsPlayers around this dateRead on Steam

Another post-release update from player feedback.

General


When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden.

Drone Fight


Improved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed.
Pistol now has faster projectiles, and vibrates the hand when shooting.

Goalkeeper Simulator


Small changes to how the launchers throw the balls, now is less common for them to launch them at the very edge of the goal. The hands now vibrate when blocking a ball

Last Stand(bow game)


Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots.
The enemies now do their hit detection in "2d" wich means that the height of the player changes nothing now. It is also improved in general.
Enemy spawning increased in later rounds.
The arrow is changed, now it spawns better and moves depending on how you draw it, also, it has vibration now. The vibration depends on how hard you draw the string. Should improve feedback on the shooting by a lot.

As allways, post if you have a problem or you find a bug so it gets fixed.

More from VRMultigames

Other announcements

All news
Community6 Dec 2016Update: Added high quality Oculus Touch support. New game announcement.VRMultigames Update As promised, the newest update of the game supports Oculus Touch natively. You will get holographic hands, improved haptics, and hand gestures. The engine version has been upgraded to 4.14. This lets us use a much higher quality of antialiasing by default. You will see that the Oculus Touch version looks much smoother and with better graphics. There is one downside to the Oc…Community3 Dec 2016New Minigame. Shootout PrototypeAdded the 4th minigame, called Shootout Prototype. Due to how it was developed, its not alongside the other 3, but as a launch option. This minigame is a prototype of a cover shooter, inspired by games such as time crysis. It is buggy at the moment and quite barebones, but its a fun little game. Please comment and discuss in the forum its problems. This minigame also works fine in both Oculus T…Community27 Nov 2016Announcing First Day Oculus Touch SupportWe post this update to let you know that VRMultigames will update native Oculus Rift Touch support at day one, this December 6. The new update of the game will add tracked hands with gesture recognition, and a bunch of bugfixes. The game will stay free for Oculus users, and it will also launch on Oculus Store, but not on touch release, but later. The game wont change for Oculus and Vive users,…