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VRMultigamesNewsBow Action improvement update. 30/07/2016
Game update

Bow Action improvement update. 30/07/2016

VRMultigames · published 30 Jul 2016, 14:16 UTC

All newsPlayers around this dateRead on Steam

From the work done in AI and enemy logic in the 4th minigame, there are new enemy types in the game code. This update uses those enemy types to overhaul the bow game in a big way.

At the 3rd round, enemies wich use rifles will appear. This enemies run up to a set distance, and then shoot you with good accuracy. This means you cant stay in a corner and club everything to death with the bow anymore, as this enemies dont get close. Their AI will be improved over time.
You can still teleport close to them and then hit them with the bow, but then you risk getting shot at point blank range, and also you have to be careful to not hit the bullets while teleporting.

It also adds flying drones, at the 4th round and in small quantities. This little buggers will stay at around 2 meters from the player, with similar movement as the lightsaber ones, but in 360 degrees instead of staying in front of the player. They also die in 1 bow hit, and they can be clubbed with the bow IF they get close enough to you. They are very difficult to attack melee as they fly and are normally out of reach. They will keep shooting at you if they have line of sight, wich means they are the most dangerous enemy in the bow game.
After the 4th round there is a 5th round wich is harder and spawns more enemies, and that round will get repeated until the player loses.

Bullets from both the drones and the rifle red robots can be blocked with the bow . They wont be reflected like with the lightsaber.

There are also more smaller changes to the bow gamemode:
Bow now does a sound and vibrates the hand when clubbing an enemy.
Enemies in later rounds run faster.
All melee enemies attack twice faster once they get into melee range.
Slow motion while pressing the grab buttons to teleporting is not as strong now, it went from a 95% time slow to a 70% time slow. It is still slow enough to be able to dodge bullets, and you will need it.
Increased the number of spawn points for the enemies, so they can appear all over the map if you leave the starting zone.

In general, this changes change the bow game into a much more competitive and action oriented game. Before it was too abusable and had absolutely no challenge.

Leaderboards are being implemented right now for all the 3 minigames, they will be added to the game once the minigames are deemed to be "stable"

As allways, have fun and comment if you encounter problems.

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