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ProsperityNews2018-09-26 Update: Districts!
Community

2018-09-26 Update: Districts!

Prosperity · published 27 Sep 2018, 00:46 UTC

All newsPlayers around this dateRead on Steam

Hello everybody,

Thank you for being so patient as I slowly designed, redesigned, restarted one more time, before settling on an idea of what a District means. In this update, the first iteration of the Districts mechanic is unveiled, and in future updates the mechanic will be improved. But first, let's talk about what's in this update.

District:

Your town is getting crowded, let's face it, real estate is a valuable resource and there's just not enough of it. You need large swaths of land to farm but the growing population needs space for housing. Enter the new Districts mechanic.

You can have multiple districts, as many as you'd like hypothetically. Districts are like settlements that you do not directly control. Their health is measured by scores in Food, Loyalty, and Efficiency. Improvements built into a district affects these stats and others too potentially. Improvements can also help the district generate tribute to your town, The Capital.

Your actions matter. If your capital has a disease going around, there's a chance disease can spread to your districts. While disease heals over time like normal, it can cause havoc in a district that is suffering from worker shortages.

Districts bring an aspect to growing your city by allowing you to reduce the amount of farmland and forest land necessary to sustain your population without depending on other city-states (buying goods). However, districts are not without their own challenges. In future updates we will bring on events that can rock the foundations of districts. Will you be a tyrant and rule over your districts with an iron fist, or will you be a more diplomatic leader?

Inflation:

A new mechanic was added to the game where gold actually devalues over time as costs rise. This is a very slow and gradual rise that our economics simulation handles, just know that the longer you play, the more things will cost and thus the more you can sell your goods for as well.

Reducing "stuttering" between screens:

Sometimes a screen could take an abnormal amount of time to load, but it is noticeable. In this update I have implemented some steps to try to reduce the loading time of a few screens, this is important as we are adding more content (buildings, jobs, etc) to evolve your city with.

So, enough of this reading, go try it out and please let me know what you think of the new Districts mechanic. I hope you enjoy it!

dSolver

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