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ProsperityNews2018-10-14 Patch: Balance and Hotkeys
Community

2018-10-14 Patch: Balance and Hotkeys

Prosperity · published 15 Oct 2018, 00:34 UTC

All newsPlayers around this dateRead on Steam

Well guys, I wanted to make this super complex thing with hotkeys but instead I said to myself "ah forget it, let's just do something that works and we'll figure out the 'ideal system' later". So, you have 4 hotkeys now! (gasp).

space - pause/resume the game
ctrl+s - saves the game
w - goes to worker screen
b - goes to building screen
... more to come for additional screens once I get some feedback about good defaults (w and b are both reachable by the left hand, which I like as a right-handed mouser) (I am terribly sorry for lefties who are left out here by my design decision)

Bug fixes:

* The fur trader guy wasn't following inflation rules after the initial contract, had to remind him of that

* Some district production were wildly off from what they were supposed to be, had to fix it, one by one. There's probably still some severe imbalances, please let me know if you find something

Changes:

* A number of workers/buildings had their batch team size and worker capacity modified so that the capacity is always a multiple of team size. This is an important change for a future update, but also numbers are just nicer now.

* Added a bit of ai to move stuff around between trading guilds. You will notice that the amount of goods are different now, so there's more fur and flax now for example, and there's no longer more marble than you'll ever need

* Various infrastructure changes to support the next major update, perhaps those faceless drones could become more human.

As always, please let me know your thoughts and feedback, and I hope you enjoy the game!

dSolver

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