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ProsperityNews2018-12-04 Update: Special Projects and a UI update
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2018-12-04 Update: Special Projects and a UI update

Prosperity · published 5 Dec 2018, 00:34 UTC

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Hello everyone, and thank you for bearing with me for an unusually long time between updates.

In this update, we looked at balancing how much districts can produce, how quickly districts become established, 2 new upgrades for Ranch and Townhomes, and a new mechanic is born: Special Projects.

Special Projects are, well, projects that is separate from the normal projects your workers work on. In this update, the Special Project we added is mining for Granite and Marble. After a certain depth of your mine, your miners have a chance at finding deposits of Granite and Marble. These deposits are pretty big, and extracting marble and granite can be much more difficult than iron ore (after all, you can't exactly smelt it, so they have to be brought up in chunks). Take note however, estimates of how much granite/marble there is in a project can be inaccurate, and projects can be frought with delays. However, this presents itself as an alternative to buying Marble and Granite from Trading Guilds.

In the future, we will be adding additional special projects, for example opportunities for Traders to make money doing trade runs, or maybe even a use for lumberjacks to clear a plot of land that can become usable for development.

Aside from new features and balancing, one major aspect we worked on is improving the UI in terms of performance and look and feel. Improvements to the way some UI components are handled (such as list of items), means we can potentially move towards adding features like creating lists - wish lists, sell lists, watch lists.

Stay tuned for more updates, and have fun!

Cheers!

dSolver

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