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AnomalousNewsUpdate 0.9
Major update

Update 0.9

Anomalous · published 29 Dec 2023, 12:56 UTC · build 13062266

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You will encounter save problems if you load saved games from the first 5 maps. Rather start a new game. The levels are vastly overhauled so are enough to warrant a fresh playthrough. This only applies to the first five maps.

Character updates
Stub characters have textures updated and improved model
Flyer enemies replaced with a new type of character. The sentry robot.

Map updates
The first set of map updates is live. The levels have received updates to everything from layout, design, enemy placement and item placement. Initially, the plan was to create more levels and introduce episodic content but over time I have ended up rather just improving existing levels. There are also more destructible objects in general.

  • Refinery (Level 1) overhauled. Layout and design vastly improved.
  • Forest (Level 2) overhauled. Layout and design vastly improved.
  • Rocket Fuel (Level 3) overhauled. Layout and design vastly improved.
  • Kosolov (Level 4) overhauled. Layout and design vastly improved.
  • Prison(Level 8) minor updates and visual improvements
  • Collider (Level10) minor improvements and end elevator replaced with jump pad.
  • Hangar (Level 11) grapple nodes removed.
  • Central (Level 12) grapple nodes removed entirely. No more annoying environment challenges.

Gameplay updates
The scale of the game has been adjusted slightly to make it feel more impactful and less “floaty”. Enemy size has been adjusted due to them feeling smaller than the environment. Also player speed has been decreased (crazy for a retro-FPS game right?!?!). There is some air resistance applied to the player when jumping , player feedback was that it was hard to control direction when in the air.

  • Air control decreased by 25% (from 1.0 to 0.75) This will allow for a more natural air resistance instead of ‘slippery’ feel when jumping
  • Player run speed decreased from 1500 to 1300
  • Weapon sway decreased by 75%
  • Dying screen has been improved. Instead of an instant kill screen which players might accidentally press restart it has a slight delay.
  • Weapon bobbing animation improved
  • Enemy character size revised. Some enemies are 10-20% bigger to balance the overall scale of the game
  • Spawning enemies now have a sound effect
  • Size of breakable objects revised.
  • Max rockets increased to 45

Minor updates

  • Many particle effects have been revised such as destruction particle effects and enemy spawning FX
  • More sound fx added to breaking objects
  • More breakable objects added
  • Player weapons are affected by SFX volume settings now
  • Developer menu setting shown in game options. This will allow a dev menu accessible from the root menu.

Price updates
Price has increased from $6.99 to $7.99 (+15%)

More from Anomalous

Other announcements

All news
Major update19 Sep 2026Anomalous 1.5Its been a long road. There is still more to come but here is the first major update to the game. Think of it as Anomalous 1.5 , I took a long while to decide what to do with the game and after not looking at it for a while when I came back I realized a lot of the enemies look like they belong in different games. While there are a great set of enemies they don’t seem to all visually be cohesive…Game update26 Jan 2025V1.1 Minor PatchJust a small update to fix some concerns that were raised in the forums! · Weapon tracer lines are a lot more subtle and include a taper-off effect · Mission 12 - The elevator after defeating Walker has been replaced with a jump pad, the elevator was annoying and could bug out fairly easily · Mission 7 - you may have spotted flying grey shapes . these are now hidden and were meant to be develop…Game update1 Oct 2024Cloud saving enabled!Silly me, I thought cloud saving would get magically added to the game by default. Anyway, now it has been added please let me know if you encounter any issues with it!