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AimbeastNewsPatch 4.1.2.0
In-game event

Patch 4.1.2.0

Aimbeast · published 13 Dec 2023, 19:30 UTC

All newsPlayers around this dateRead on Steam

In this update, we've revamped routines for a better user experience, added support for ranked scenarios, introduced a high score bar, added a start countdown timer and new bot settings.

Routines:

  • Added support for Ranked scenarios; scores will get submitted in the respective ranked playlist.
  • Adjusted the routine progress list in size and moved it from the center to the left.
  • Added a routine progress list to the end session tab as well; stats over time are still visible by pressing the arrow near the list.
  • Added an option to favorite scenarios directly from the routine progress lists. (Only for Normal and Custom scenarios)
  • You can now click on a scenario in a routine (from the menu) and directly start your routine from the selected scenario.
  • Progression is now calculated based on how many scenarios you completed, instead of just on the position of the current scenario you are playing.
  • Added a Restart button in the end session tab when all reps are finished; by restarting it, you are adding an additional repetition to that scenario.
  • Implemented progress animations on scenario completion, and the overall progress color has been changed to green.

Ranked Scenarios In Routine Preview:

Start Countdown Timer:

This setting allows you to add a small delay before the scenario starts, it can be changed in Settings -> Game.

High Score Bar:

This is a new HUD element that will show a representation of your high score, compared to your current score. It can be enabled from Settings -> Hud Editor.

It also has a few settings, which are:

  • Highscore Type -> This can be set to either ALL TIME BEST, SESSION BEST, or SESSION AVERAGE.
  • Bar Color (> Highscore)
  • Bar Color (< Highscore)
  • Hide Arrow

New Bot Settings:

  • Kill Score Multiplier -> Multiplies the kill score received by this value.
  • Body Hit Score Multiplier -> Multiplies the body hit score received by this value.
  • Headshot Score Multiplier -> Multiplies the headshot score received by this value.
  • Session Time Size Shifting Type -> Adjusts the size of the bot based on how much time is remaining.
  • On Direction Changed (L/R) Event Trigger -> Fires whenever the bot changes direction left / right.
  • On Direction Changed (F/B) Event Trigger -> Fires whenever the bot changes direction forward / back.
  • Min Jump Ceiling Clearance -> Avoids jumping if the distance from the bot and the roof is less than this value.
  • Jump Max Count -> This is setting is in LMP profiles and allows the bot to perform jumps even if in the air but not over this value.

Other Changes:

  • Added Sensitivity and FOV options for THE FINALS.
  • Fixed a bug that caused routines with 1 scenario to now show in the routine progress list.
  • Fixed a bug with projectiles that caused them to never deal an headshot.
  • Fixed collision issues with projectiles.
  • Fixed bullet spawn point location to be incorrect on bots when using a projectile weapon.
  • Fixed a bug that caused the Human bot reload animation to persist even after respawning.
  • Fixed a bug that caused bots to shoot towards the camera instead of the player in third person.
  • Fixed a bug that caused bots to stop shooting projectile if the player was crouched.
  • Fixed animations and effects for Human bots not playing when shooting.
  • Fixed a bug where projectiles would travel through walls occasionally.
  • Fixed a bug that caused possession to stop working upon restarting a scenario in a routine.

Join our discord to share your feedback and suggestions!


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