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Breathedge 2NewsBreathedge and the New Year
Community

Breathedge and the New Year

Breathedge 2 · published 27 Dec 2023, 17:00 UTC

All newsPlayers around this dateRead on Steam

Greetings, dear citizens. With this introduction we would like to mark a new milestone in the development of the world and our team. And if the world goes into a new year, our team goes into a new 'nothing has changed'. But let's take it one step at a time.

First, about the world. Due to the fact that we have no idea when you will read, or when we will post this update - before, during, or after the New Year's bender, we would like to preliminarily wish you a Happy New Year. The current past year turned out to be very peculiar, and we hope that the new year will not finish us all off, and we wish the rest of you the same. We hope that you have a great rest in the future current past holidays. To all of you who are working at this time - we send an even bigger salute. You are heroes, whether you are a firefighter, a 24-hour bun store cashier, or even an astronaut. Yay! Crackers and all sorts of pops.

And since we have so inadvertently and inconspicuously mentioned the astronauts, we'll move straight on to our team and the mystery of the above-mentioned phrase: 'nothing has changed'. Who can guess what it means? Well? Anyone? Yes! Absolutely! That guy over there in the big salad bowl got it right: pfrrrr, mrf-bfbfbf-bbullggd, frrrt. Almost word for word, well done, bravo!

And now on to the serious stuff. As you've probably noticed by now, we have recently added a small, literally three gigabytes in size, update to the first part of Breathedge. If you missed and didn't read our previous super-short and boring update to the event, written by our iron, you may have a reasonable question - what is this update?

To understand what it is and why you need it, we must go back in history a little bit...

When the world was populated by dinosaurs and the trees were tall, we released Breathedge, and it was good. The game worked steadily, people were steadily happy with bugs, glitches, freezes and other nice little things, and a little bit of gameplay. But, with the development of technology, a problem arose. With the advent of new generations of Intel processors, our miracle game began to crash at startup. At first it was a rare phenomenon, plus it had a stable solution - you could poke our programmer via mail support, send him some half-naked pictures of your PC, type something somewhere in the registry, and voila - no Windows, no problem. But time passed, and this bug started to appear more and more often. Who knew that people would update their hardware. We don't... But anyway, this is no time for envy. So, as soon as the problem started to become widespread, we had to think of a solution. Although, to be more precise, the solution, in itself, was not difficult - just update the project engine to a newer version, and that's it. But this simplicity hid a small problem underneath - updating the engine version affects the whole architecture of the game, built on a solid foundation of our ineptitude and reinforced by our incompetence. All our self-written code, lovingly copied from dubious sources and working on forces unknown to science, burned up in the atmosphere like the Man without a spacesuit. The update affected everything, including saves, which became completely broken. Nice, sure, but not really. As a result, we spent quite a long time trying to solve the problem, porting the game to a new version of the engine, rewriting the code, rewriting the logic, rewriting something else that only our graying programmer knows about. We've been testing it internally and externally for quite a while, and now we want to say - the bug is gone, as well as the certainty that we haven't added a bunch of new ones along the way. We still decided to release an update for everyone, as new year has no place for old bugs, but we keep the option to revert everything if you encounter problems.

Now, attention! Serious, real attention! If everything was fine, you were playing Breathedge, enjoying it (which is weird), and after the last update the game broke (no save loading, broken quest, missing all marks, error, missing sound, light, smell or game logo replaced by some casino logo) then before you throw your computer from the eighteenth floor, try to go back to the previous version.

How to get everything back? It's really straightforward:

  1. Right click on the Breathedge game in your Steam library. In the pop-up menu, select the ‘Properties…’ option
  2. In the window that opens, click on the 'Betas' option
  3. There you will find a drop down list of beta versions, click on it and select the line 'previousversion - release version'
  4. After that, the game will update and that's it, you have the release version of the game, with the good old bug.

If there is no 'previousversion - release version' line in the betas, it means that the game has not been updated yet. Forcing it to do so can be done in about the same place. Repeat points 1 and 2. In the window that opens, click on 'Installed files', and select 'Verify integrity of game files'. All that remains is to wait for the verification, and if there was some missed update, the game will update.

If nothing works - congratulations, you are the lucky owner of an unknown new bug. The easiest way to deal with such a gift is to send it directly to our e-mail: [email protected]

Don't hesitate to write. Remember, the most important thing is to describe the problem, and we will do our best to help.

For example, thanks to our players, a bug was discovered causing the updated version to stop working on Steam Deck (which means anything can happen on Linux). We haven't officially announced compatibility, of course, but it worked before. So we're already looking into that issue. With your help, this is all happening faster.

All in all, that's kind of how we spent our summer. Oh, right! We still have part two of the game. How can you update it? You can't, because there is no part two. Haha. Now that's a joke, if not the joke of the year, then at least the joke of the month. Probably... But whatever. Actually we have a lot to say about Breathedge 2, and probably even a little bit to announce, but Google Translate has certain limitations for translating long texts, so this time we'll finish the update with a very short announcement:

Very soon, every player will be able to personally, with no advance payment or SMS, burning with excitement pop...

Here, as we foretold, the translator cuts the text. Well, what can we do with it, definitely not split it into two, right. We'd better write a follow-up in a separate, neat, useless next update. That's the way it is, and Happy New Year!

To make us post the update sooner - message us directly on our official Discord server.

Here it is:

https://discord.gg/uezQcU7

Although we have already indicated our e-mail address above, we traditionally put it at the end of the update. Here it is, write to it if you have problems, questions, you want to cooperate or just yell at the developers: [email protected]

And of course add Breathedge 2 to your wishlists. If you can add a game to your wishlist, why not do it? We did, and our teeth immediately stopped itching. It may not be related, but it's worth a try.

https://store.steampowered.com/app/2412960/Breathedge_2

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