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Rune KnightsNewsThe Temple of Fire Update
Major update

The Temple of Fire Update

Rune Knights · published 5 Jan 2024, 22:17 UTC

All newsPlayers around this dateRead on Steam

CAMPAIGN


Troll Lair has been replaced with the Temple of Fire. New enemies and Act Boss.

The following maps have brand new bosses:

  • Avatar's Reach (New Act Boss)
  • Fort Ironhold
  • Ironhold Dungeon
  • Ironhold Interior


Forest and Icewastes maps now have all new enemies.

INFINITE HIGH ARENA


Completing Act 2 High Arena will unlock the Infinite High Arena. This map is similar to the normal Infinite Arena with the addition of non-Act bosses being added to EVERY wave and Act Bosses on every 5th wave. New leaderboards have been added for this mode.

Arena and Infinite Arena can now spawn any non-Act Boss.

All Arenas now select enemies from a random map for each wave.

GAMEPLAY


Dying during a boss fight which contains a fog door will allow you to respawn just outside the fog door when your entire party falls.

Reduced jump height by 30%.

All new elite enemies can now be spawned by Loot Crystals.

Minidungeons can now spawn any non-Act Boss.

SKILLS


New Cerridwen Super: Summon Cyclops

Necrosis
Added Shadow Skill Tag
Now Generates 5 Shadow Offering each time it deals damage.

Blight Arrow
Added Shadow Skill Tag
Now Generates 5 Shadow Offering each time it deals damage.

LOOT


Chests now have a 10% chance to roll as 1 of 5 special reward chests with the same rewards as their minidungeon counterparts. These chests are now colored appropriately as well.

Loot Filter: New setting for Minimum Implicit Mod Tier

ENEMIES


Troll enemies have been replaced with Cyclops that come in 3 variations: Base, Frost, and Poison

The 3 original bosses have been removed (Cannon, Spider, Rampage).

MISC


New world map art
Added a new slider for Spell Effect Notification Text Size under Gameplay Settings

FIXED

  • Fixed loads of jank with the horse.
  • Fixed a bug with Wrath of Ehtiras doing $#@%loads more damage than intended.
  • Fixed a bug where wave rewards in Infinite Arena were selecting from a small pool of legendaries instead of the normal global legendary pool.
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