Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Definitely Sneaky But Not SneakyNewsChangelog for Definitely Sneaky But Not Sneaky 1.4.1
Major update

Changelog for Definitely Sneaky But Not Sneaky 1.4.1

Definitely Sneaky But Not Sneaky · published 9 Dec 2023, 00:44 UTC

All newsPlayers around this dateRead on Steam

I bet you thought I wouldn't be back... But here I am! For some reason. I'm trying to be more thorough with my notes for better changelogs, but there's still things I forget to write down

The biggest changes to note are Steam Cloud saves are now enabled and more melee changes, along with some new items of course. Steam Cloud speaks for itself but the melee changes should make melee feel better along with opening up more ideas for the future

Features:

  • Melee rework: Building on the last update that allowed melee clashes, this update features more polish to the mechanic. These updates are my attempt at adding proper, counterable melee combat:
  • - All melee weapons now lunge forward when used. The amount varies per weapon
  • - You can now dodge using melee weapons. Right as you charge a melee weapon, if you walk backward you will dash in that direction
  • - Melee clashes can now only happen if each party is facing each other. Before, it was possible to clash even if someone was backstabbing you
  • - Melee detection has been tweaked to be more accurate but also slightly harder to execute
  • - You can now grapple with an empty hand / empty hands
  • New item: Rapier => An upgraded knife; one-handed and longer-reach
  • New item: Charged Rifle => A laser version of the lever rifle, with 3 charge modes depending on how long you hold the fire button (semi-auto, stronger charged shot, and fully auto)
  • New Mod: Explosive Parry => Reflected bullets explode when destroyed
  • You can now flip tables for cover (as long as they don't have a TV or lighting on them)
  • New Achievement: Tactical Table => Flip a table
  • Steam Cloud saves feature enabled for save data and local level editor maps
  • Set the default camera from 3D -> 2D camera (can change in options)
  • Set the default camera zoom Normal -> Auto (can change in options)
  • DOF VFX tweaked
  • New graphics option: DOF
  • New graphics option: Bloom
  • Chairs are no longer an obstacle but will be pushed around by characters (this is a big deal, OKAY?)


Small changes:

  • Arm spread is slowed down in slow-motion to look better
  • Player movement slowed in slow-motion to look/feel better
  • Explosions will now knock nearby characters back slightly even if they are not in the explosion radius
  • New bullet impact audio FX for wood and bushes
  • Melee weapon attacks can destroy books
  • Item categories are separated in the shop to be easier to read
  • Charge Pistol balance: clip from 6 -> 5, amount per reload 2 -> 1, slightly faster reload
  • Particles added to Charge Pistol when charged
  • Renamed sword -> katana
  • Renamed for consistency: double_pistol => pistol_double
  • Renamed for consistency: machine_pistol => pistol_machine
  • Renamed for consistency: charge_pistol => pistol_charge
  • Survival mode is automatically unlocked when added to the shop
  • A shortcut to the shop and extras menu has been added to the unlock menu depending on what you just unlocked
  • Up/down menu input can now be held
  • Enemies no longer have lines beneath them showing their direction
  • Force applied from grappled enemy to grappler changed from 1 -> 0.75
  • Some item unlocks have been reordered. A main note is that some equipment points unlock later as I think there are too many too early


Bugs fixed:

  • Classic mode shop points could be unlocked in Level Editor mode
  • A grappled character will sometimes die even if they melee deflect the enemy
  • Bullets reflected more than once became to fast to detect collisions
  • Unneeded timer elements were visible in Survival and Level Editor modes
  • The warning circle around the grenade utility would disappear for 1 frame between cooking and throwing (literally unplayable)
  • Changing the camera settings did not immediately apply until next level load
  • Rain VFX glitched in 2D camera mode
  • "NOT SNEAKY" text lingered if the next level is loaded right as you die
  • Incorrect animation with katana when putting back to resting position
  • Incorrect animation/physics when spawning in a grappled enemy
  • DOF effect popped in and out when changing levels
  • Tutorial arrow was not positioned properly in 2D camera mode
  • Changing window mode using alt+enter would not reflect in the options menu / saved settings


I still have a few more ideas for this game, so there will probably be another update sometime soon!

Please head over to the Community Hub to report other bugs or provide feedback or suggestions

Thanks,

Thomas
boxedworks

More from Definitely Sneaky But Not Sneaky

Other announcements

All news
Game update6 Oct 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.2Hello everyone! Added a few new features, some polish, and fixed some bugs. The new muzzle flash and melee weapon trail FX makes the game look a little nicer! Lastly, I tweaked the enemy AI slightly so they should seem a little smarter. Features: · Added utility: Coin - Throw this in front of you; if you shoot it with a bullet, the bullet will redirect to the nearest target · Added mod: Bullet…Game update13 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.1Hello everyone! Just fixing a few bugs I encountered while testing. More fixes coming soon. Small changes: · Menus should be slightly easier to navigate · The sections of the level pack menu have been reordered for better access Bugs fixed: · The game would softlock when using the Twin mod · Twin mod's right twin spawned with the left twin's item · Twin mod had incorrect VR control mappings · T…Major update12 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.0Hello anyone! I recently acquired a VR headset and controllers, so I decided to make it a fun project to add VR support to Definitely Sneaky But Not Sneaky! So this update brings just that, and a few optimizations and bug fixes. Check out the new VR gameplay trailer: Some important things to note! This is my first VR project, so there will probably be some things that need polishing. For instan…