Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Solar PurgeNewsUpdate 0.6.2
In-game event

Update 0.6.2

Solar Purge · published 5 Dec 2023, 16:02 UTC

All newsPlayers around this dateRead on Steam

v0.6.2

Holochamber Power-Ups

  • Supercharge your gameplay with new power-ups dropping in Holochamber: Arcade! Extra damage, stat bonuses, and more are available to collect if you're lucky
    • Temporary Power-Ups grant a tremendous boost and visual flair to the player for a limited time:
    • These include: Super Damage, Super Armor, Super Experience, Super Rich, Super Health, and Super Score
    • Permanent Power-Ups boost the stats (Offense, Support, Special) of your character for the entire duration of the arcade run:
    • These include: Offense Boost, Support Boost, Special Boost, and Omni Boost
    • You can find Power-Ups by defeating enemies and finding special Power-Up Caches around the simulation floor

New Skills


  • New Engineer skill “Optimize”
    • Overcharge your summons (turrets, spider bots, etc.) to unleash more mechanical mayhem!

General Updates and Fixes


  • Gameplay
    • Updated the Stats window in the Flyout Menu with colored icons for Shield, HP, and Shield Regen
    • Added new logic for locked caches (unlocked with Cypher decoder keys)
    • Added Cypher Key Kiosk
    • Added new Locker and Container Caches
    • Added Skill Category icons to Advanced skill screen
    • Skill power level is now being tracked by the save system
    • Fixed an issue where the stat bonus to the Engineer's Turret stats only affected the left barrel projectile
    • Decreased charge time on Skorlac plasma grenade and increased AoE countdown brightness
    • Fixed an issue where de-spawning caches could lock players out of using interactables


  • Lockjaw Mining
    • Solved a bug that caused Power Weapons to drop in the level
    • Updated the tutorial popup timing to start at the beginning of the level
    • Temporarily disabled two early voice lines from the Prison Attendant
    • Fixed some minor collision issues on level geometry
    • Added new dead bodies past mining floor
    • Updated and added unique enemy encounters past the mining floor
    • Falling debris now deals enough damage to kill enemies
    • Miniboss now gives EXP
    • Damaged Warden Mech now deals 2X bullet and missile damage
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Fixed a final instance of weapons chest to replace with credits
    • Messed around with blueprints and triggers to change where the new level loads in
    • Cleaned up navigation and blocking volumes in the tram area
    • Defeating the Warden now opens up access to the Prisoner Transfer area
    • Updated art around the boss room and new tram area
    • Enemy Power Levels have been increased in Mining zone for balance testing
    • Power Weapons have been moved to the beginning of Titus and no longer drop in Lockjaw


  • Lockjaw Cell Blocks
    • Expanded the starting area to include the Tram from the Mining zone
    • Added a specialty cache in B Block containing Bot Damage weapons
    • Added prisoners at visible windows throughout the level
    • Updated and added unique enemy encounters in the Distribution Hub
    • Created camera zooms for the crossroads Distribution Hub
    • Slightly expanded art there to account for the additional camera view
    • Solved a multiplayer bug where players could become stuck on the other side of the collapsing bridge between X Block and the Observation Walkway
    • Minor art, lighting and VFX updates throughout the level
    • Improved collision on the tall angled wall at the old level start to keep the player from disappearing behind the geometry as easily
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Updated and added unique enemy encounters in the Military Warehouse
    • Added a new encounter before Surface Elevator sequence
    • Temporarily disabled enemy encounters in the Surface Elevator while we fix a respawn bug
    • Doubled the speed of the Surface Elevator for now until the respawn fix is implemented


  • Space Station
    • New Area: Engineering Bay
      • Access to Engineering and the Engineering Ring is now granted after completing Titus
      • Added the Cypher Key Kiosk - purchase keys to unlock hidden chests
      • Added the SP Respec kiosk - regain all of your spent SP and try a new Skill Build (for a price)
      • Many more customization options and ways to spend currency coming in future updates!

    • Maintenance Bots throughout the level now have new voiced dialogue!
    • Added a previously unused dialogue update for a Maintenance Tech
    • Updated post-Titus dialogue for Jorge and the Station Guard
    • Added new lockers to Dr. Hadley's Lab and Hangar
    • Updated Maint. Bot dialogue VO
    • Fixed issue with Post Titus Maintenance Bot dialogue logic for Juggernaut
    • Fixed several instances of Caution Tapes floating in front of the doors
    • Unlocked the Command Center door to the Engineering Corridor by default
    • Moved Jorge to the end of the Engineering Corridor
    • Moved the patrolling Aesrenan Trooper from the Engineering Corridor to the Barracks Corridor
    • Updated default and post-Titus dialogue for Jorge to fit his new locations
    • Solved a logic issue that was causing Billie to not offer unique dialogue options post-Titus
    • Cleaned up grammar and punctuation on NPCs
    • Fixed an issue causing Quinn’s and Sparks' animations to reset after every line in their post-Titus dialogue


  • Titus
    • Power Weapons are now available after starting the first quest!
    • Power Ammo now drops after opening the first Power Weapons cache
    • Updated grammar and punctuation on NPCs throughout the level
    • Updated a branch of Tych's dialogue that was referring to a very outdated build of the Sinkhole area
    • Updated Sanders’ dialogue to prevent formatting errors when playing on Steam Deck
    • The cave by Drill Site 4 now shows up on the Minimap
    • Fixed several small minimap marker bugs in the Site 4 cave
    • Moved the West Gate Guard to better match the positioning of the East Gate Guard
    • CommsNet Bot now has voice acting enabled
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Player can no longer exit the Deagus Brood Watcher's chamber in the Sinkhole without first collecting the Battery
    • CommsNet Tower Maintenance Bot is now fully voiced


  • Oterion Wetlands
    • Added locker caches and new locked weapon caches
    • Cleaned up misc foliage
    • All light pylons have been scaled up throughout Wetlands for better visibility
    • Added new swamp water shaders and VFX
    • HQ Maintenance Bot now has voice acting enabled
    • Cleaned up NPC grammar in the Boomtown area
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Cleaned up collision on more ruined staircases in the Wetlands
    • Solved an issue that was causing one of the destroyed B3 bots to move and attempt to interact with the player
    • Fixed multiple errors surrounding the data module quest:
      • Dr. Hadley no longer references the quest if the player hasn’t started it
      • Updated how loot drops after defeating B3-L1-4L south of the Wetlands
      • Improved language on quest completion at the Forward Base

    • Updated boundary art near the entrance of the Wetlands
    • Added interaction prompt text for the Lost City Key pickup
    • Added a locked weapons cache in a hard-to-find area near the end of the Wetlands


  • Oterion Lost City
    • Turned off the lingering Halloween player spotlight
    • Added an ammo cache in the Grassy Clearing
    • Fixed some errors which were impacting enemy pathing
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Players can now move diagonally between stone tiles in the final trap room
    • Cleaned up some art throughout the level


  • Oterion Ruined Sanctum
    • Cleaned up collision at the starting door - players should no longer get caught on the invisible walls there
    • Fixed the starting door disappearing into the floor tiles as it opened
    • Locked the first interior door and added a pylon nearby to unlock it; now all doors in the level are consistent
    • Slightly adjusted art in the area around the door
    • Improved collision on some rubble piles
    • Added art to the Antechamber's back wall
    • Raised up some waterfall FX whose origin points were visible from certain camera angles inside the Antechamber


  • Rygar
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Added the unique Chatka Shotgun “Kamchatka”
    • Small art updates throughout the level


  • Known Issues
    • Skill power level is not saving correctly. We have found the root cause and are working on a potential fix. This will take a bit of time, but should ideally be in the next update!
    • Lockjaw Mining’s Tram Station area is not yet included on the Minimap
    • Player melee strength is not increasing on level up as intended; a fix is in the works
    • Some materials on Rygar are still not working as intended. A fix is underway, but cannot go live without some major under-the-hood changes to the Skill system. This may take a few updates to go live.

Join the community at discord.gg/solarpurge

Find us on Linktree

More from Solar Purge

Other announcements

All news
In-game event19 Jun 2026Update 0.6.9V0.6.9 Note from the Dev Team Thank you all so much for your patience and support as we continue the development of the game. Our entire team had major life challenges which made it difficult to keep our roadmap schedule. We are happy to announce that regular updates will return! from Hitscan Games NEW Features NEW: Nexus Core Final Level Sneak Peek · This is the final level of the Campaign, wh…Game update11 Jul 2025Hotfix 0.6.8.1v0.6.8.1 Bug Fixes & Minor Updates · Updated Roadmap with New Lives System · Updated News Block with New Lives System · Fixed Roadmap return button logic · Updated CreditsIn-game event26 Jun 2025Update 0.6.8v0.6.8 General Updates & Fixes New Lives System · Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade · Starting lives is based on starting difficulty (Easy = 4, Brutal = 0) · Players will respawn even if all players are down, as long as there are lives remaining · If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will…