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Warlords Under SiegeNews0.9f Update
Game update

0.9f Update

Warlords Under Siege · published 10 Dec 2023, 13:05 UTC · build 12922962

All newsPlayers around this dateRead on Steam

0.9f

The beta goes out to the world! Please remember that if anything is wrong, report a bug on our discord or e-mail. Please scroll down to the bottom to see the bug report guide. You can also roll back to the previous version of the game in the beta section (game properties, accessible by right clicking on the game), "Previous valid patch" branch.

    Features:
  • Mounted and some heavy infantry units are now able to charge, stunning troops with 'Small' keyword
  • Added 'Brace' keyword (on spears and pikes) which negates the charge, and harms the charging unit instead
  • Added building destruction physics (toggle in options if your performance suffers)e
  • Added 1/2 speed setting (can also help with performance)
  • Added waypoints for recruitment buildings (set with right mouse button when building is selected)
  • Added alphabetical card sorting in deck builder (top left corner)
  • Added corpse persistence option. EXPERIMENTAL, not optimised! Make sure your PC can handle it. Will be optimised in the future.
  • Players are now required to have lower
  • tier cards in their deck before they can add higher
  • tier cards (so you can't add Card II or III if you don't have Card I etc...)
    Improvements:
  • Units will no longer ignore and reset movement orders when about to attack
  • Clicking on a building slot will no longer close automatically when playing on higher speeds
  • Pressing the unit group key twice in quick succession will take you to random unit from that group
  • Hero panel now has gold colour rather than blue to distinguish them easier
  • Flags flash and bob up and down now! Wooow! (DLC material really, but you get it for free! jk)
  • Building slots are highlighted when hovering over them
  • Resource production circle is now blue for better visibility (also has a nice border!)
  • Post processing also affects the UI now, some bits and bobs were given a small overhaul
  • Bone catapult now has a more spooky sound when firing!
  • Better visual cursor indicators
  • When holding left shift, we can now correctly add more units to selection group by clicking on them, or by dragging a selection box
    Fixes:
  • Optimised and improved pathfinding
  • Optimised unit decision making logic
  • Optimised UI performance (was bottle
  • necking bad!)
  • Eliminated various memory leaks related to pathfinding (and therefore crashes)
  • Moved missile logic into Unity Jobs for performance. Experimental but no crashes reported so far. If you get crashes, send us logs!
  • Removing card filters in deck builder no longer randomly sets the card indexes
  • Modded maps now correctly load endless modes if they have it
  • Hero portrait should now display correct HP values at all times
  • Selecting Merlin in deck builder will now play one of his voice lines
  • Garrisoned units will now leave the wall on the correct side
  • When a building is in process of destruction, it's no longer possible to click it
  • Fixed various typos in English and Polish
  • Units no longer dancing around opponents when trying to attack
  • Removed one of the broken Wrath of the Desert skins
    Visuals and Sounds:
  • Fixed post processing!
  • Toned down certain textures
  • Replaced loading screens
  • Iron Mountains keep received some visual love (sun direction, fog etc...)
  • Bad weather no longer removes most of the shadows (doesn't look as flat)
  • Fixed LOD for pine trees
  • New firing sounds and particles for Demolishers
    Things that got worse:
  • Added lots of Spaghetti code. I'm not happy when Somebody toucha my Spaghet!

Bug report guide:
When posting, please describe the bug or issue. If you are able to reproduce it, please post the steps outlining how to do so.

You can also attach logs to your message - it can help us find the potential problem. You can find logs in:
SystemDrive:\Users\YourUser\AppData\LocalLow\RedKar Limited\Warlords_ Under Siege. The folder is hidden. If you do not see it, type %appdata% in the Windows search bar and hit Enter. This will take you to Roaming, where you should navigate back up by one directory.

Logs are Player and Player-prev. You can also attach your save file if you wish.

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Major update10 Sep 20261.3 - MultiplayerNormally I'd write a long post, but I think I'll let this one speak for itself. We've had quite a few reviews and comments saying the game was abandoned, we took the money and ran (despite bringing it out of EA and supporting it after release) and some other unsavoury stuff that pained my sweet, Polish heart. For the past year we've been quietly rewriting pretty much all systems to make them mo…Major update24 Aug 20261.2 - Fate PredeterminedHi everyone! It’s been a good while since our last update, and we’re sorry it’s taken this long. There are a few reasons for the silence, so let’s start with the biggest ones. First of all, I (Kommissar) moved back home to Poland after spending 20 years in the UK. Settling back in has come with its fair share of challenges and interesting situations, which left me with less time than I’d have l…Game update22 Jan 20251.01 - Minor Patch- When Burrowing units are stuck underground, they'll be forced to resurface - Added Templars to Gamepedia - Fixed Wrath of the Desert visual glitching out - Caravans will no longer be stuck in place after being attacked, even if enemies are no longer blocking them - Extra resources on the UI (such as Catapult no. or Mana) will no longer disappear even if the last relevant building was lost - P…