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Fantasy CraftNewsUpdate 0.1.2
In-game event

Update 0.1.2

Fantasy Craft · published 6 Dec 2023, 20:46 UTC

All newsPlayers around this dateRead on Steam

Greetings, adventurers!
Happy Wednesday everyone!
Thank you for keep on playing Fantasy Craft, thank you for your positive reviews, thank you for the videos you create we try to watch every video and truly enjoy it, thank you for your suggestions and your feedback on bugs. We wanted to tell you that we are working every day to try to fix some bugs, make some corrections in the game and to bring you some new content, though we can’t publish patches, fixes and updates every day because it takes quite some time to make the game smoother and pleasant for you to play.

Here are some new things we are adding into the game:
1) We have updated the old existing maps and added a map of Lovely-Dale village putting some markets of the main NPC’s there – you can buy it on the market from Maximilian. We have also added an expanded map which you can buy from Pierre. We are quite happy with the maps, hope you will love them too!


2) We have added an additional slot for a compass, a portable lamp and future auxiliary items.


3) We have also added a compass system so it can easily navigate you in the game. You can buy a compass from Maximilian. Just put a compass into your lower slot.
4) It was a little bit difficult to run in the dark with a small torch in your hands and it restricted your ability to gather resources and fight monsters in the dark, now you can use a Portable lamp that you can put into your additional slot and have your hands free to do whatever you want. Portable lamp can be crafted in the carpenter’s bench, you need to buy a blueprint from Eugene. Portable lamp uses oil as a fuel. Just add a portable lamp into your lower slot.
5) Oil can be produced in Fluid press from wheat seeds and corn seeds and use a simple vial to fill it will oil. Make sure you craft a lot of oil and take it with you if you’re going a long way from home.
6) You’ve asked to do something so you could carry a lot of heavy stuff like wood, stones and so on, so we have created a Mule’s bag where you can heavy a lot of heavy stuff for example if you want to build a house and need a lot of wood inside your bag. You can craft a mule’s bag in thew tailor’s bench, just buy a blueprint from Gloria. Mule’s bag increases your weight per 500, but doesn’t give additional slots.


7) New metal alloy has been added in the game. Now you can craft metal alloy ingots in the smelt-furnace using iron, copper and sulfur powder.

Corrections made in the game:
1) Copper hatchet and copper pickaxe are substituted with metal alloy hatchet and pickaxe.
2) Now when you come to NPC to start trading, you will be able to see a green check mark of the blueprint that you’ve bought and learned.
3) A quest for a crusher and a quest for a coal, iron and copper miners were swapped around, for we thought that it would make sense to get a crusher first and then coal, iron and copper miners. For those of you who have come that far and didn’t get a crusher can buy coal, iron and copper miners from Estiel after completing all his quests.
4) Now you can get XP for skinning animals with a knife.
5) Ice melts longer
6) We have increased the time of food spoilage.
7) Weather has been edited a little bit.
8) The recipe for the advanced wooden chest has been corrected, now you can use wooden planks instead of treated ones.
9) Firewood burning time has been increased in standing torches and wall torches.
10) Now you can use coal in advanced standing torches.
11) Edited the price for raw meat and fish.
12) The quantity of wooden plates and cups crafted from one small blocking lumber has been increased.
13) The description of Proficient Woodcutter and Crafty mine-digger has been edited.
14) Corrected the weight of a simple blade and a long blade
15) Increased the crafting time for iron arrows.
16) Heavy Hand 2 corrected in skills.
17) Corrected some collisions in the Ruins location.
18) Fixed the problem of repeated crafting of Montanus Salus recipe.
19) Reduced the quantity of iron ingots used to craft an iron
chest.
20) Added lamps in Estiel’s room so you could find him in the dark.
21) Made some text changes in some quests.

Bugs fixed:
• Fixed the problem when you couldn’t put your workbenches and chests on other floors other than the first floor of your house.
• Fixed (with the help of RMB) the quick transfer of items to a hot bar to increase the quantity of items infinitely.
• Partially fixed an issue when some players had empty chests in different locations or had a changing quantity of slots in some workbenches. This won’t appear in a new created game, but we are going to revamp a loading system in the future to eliminate the future bugs.
• Fixed the problem when in all the locked chests displayed only one difficulty level «Beginner», although there were various chests with three difficulty levels of lockpicking.
• Fixed again the problem connected with day/night cycle settings not saving (we hope).
• Landscape bugs fixed.
• And some other small issues fixed.

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