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Ancient CitiesNewsOptimization and polishing Hotfix
In-game event

Optimization and polishing Hotfix

Ancient Cities · published 21 Nov 2023, 19:44 UTC

All newsPlayers around this dateRead on Steam

v1.0.1.9 Optimization and polishing Hotfix

While we are working hard on the next update with new content, we have fixed reported bugs and further optimised the game!

LATEST CHANGES:

- Improved performance at higher speeds for big tribes.
- Improved lighting, fog and ambient occlusion visuals.
- Improved entry and exit from buildings and the access to services.
- Improved guided tutorial explanation of communal tasks.
- Added report when wild animals enter your farms.
- Added number of resources to be harvested in farms when available.
- Added owner group icon in building and area portraits.
- Added pausing a group pauses all of its buildings and areas.
- Steam achievements progress notifications recovered.

LATEST FIXES:

- Fixed crash when loading shaders for the first time.
- Fixed crash when creating a new game.
- Fixed guided tutorial issues.
- Fixed Proton compatibility.
- Fixed the distribution of queues between storages.
- Fixed problems with movement blocking between humans and animals.
- Fixed tree seed distribution from outside the map.
- Tweaked task priorities and access to groups base on knowledge.
- Tweaked farms max sizes, vacancies and task generation.
- Tweaked storage capacities and usage priorization.

KNOWN ISSUES:

- Some old drivers for AMD graphics cards prevent playing on the regional map.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

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