Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Carnage in Space: CrucibleNewsTunes & Tweaks (v1.1.0)
Game update

Tunes & Tweaks (v1.1.0)

Carnage in Space: Crucible · published 2 Dec 2023, 00:34 UTC · build 12855193

All newsPlayers around this dateRead on Steam

Hello players! Welcome to our first post-release update! Phase 2 (the Tuhrahkkkii update) is still ongoing, but in the meantime I've got lots of things worth releasing a new build for.

First up, we've got some new music in the game! Chapter 1 and the Mission Complete screen have had new music recorded to replace the old placeholder tracks. I personally feel Chapter 1's new theme alone is worth starting up the game just to listen to.

Secondly, there is now a speedrun timer, for people who are into that sort of thing! This feature is optional and can be turned on or off in the settings. If you want to show off your speedrunning chops, this timer will give you video proof of your accomplishments.

And our third change... is actually several dozen changes in one. There are 39 bullet points in today's patch notes, including balance changes, bug fixes, and other quality-of-life improvements. This also includes some new content that won't be properly showcased until the 2.0.0 update, but until then your playing experience should be that much better for them.

Reminder: If you want to see how progress is coming on the 2.0.0 update, don't forget to check out my devlog over on GameJolt!

Thanks for playing!

---------------------------------------------

Full changelog

Audio

  • Added new music to Chapter 1
  • Changed a song in a cutscene in Chapter 6
  • Replaced the victory/mission complete music

Cutscenes

  • Revised the intro cutscene for your first time in Dunest Spaceport
  • Fixed a bug where characters' names would sometimes be blank in certain cutscenes
  • Added engine SFX/VFX to the prologue outro cutscene
  • Fixed a bug that was causing the 2nd intro cutscene in Chapter 7 to get skipped

Weapons

  • Added the Grenade Belt weapon for Kodon
  • Added the Glaive weapon for Tuhrahkkkii
  • Added the Sawblade Boomerang weapon for Tuhrahkkkii
  • Weapons that hurt both the player and enemies (such as grenades) will do 1/2 of their usual damage to the player
  • Removed the 4th combo attack from the Clawblades
  • The Clawblades dash attack only hits 2 times instead of 3
  • The Clawblades beam deals the full damage, passes through walls, and has reduced range
  • Reduced damage multiplier for Tuhrahkkkii's supercharged attacks from 2x to 1.5x
  • Tuhrahkkkii's combo finisher can be used without buying an upgrade
  • Reduced the duration of Tuhrahkkkii's Berserker Rush from 7s to 6
  • The Brute Force Booster nanotech will no longer activate partway through a combo, hitting the enemy out of reach

Level

  • Lowered the boss arena platforms in Chapter 6U, so that all player characters can reach them with a basic jump
  • Prevented the player from leaving the falling cave sequence in Chapter 4N the way they came, which would softlock the game
  • Reduced the movement of one platform in Chapter 4N to make the player less likely to miss the jump
  • Changed up some of the boss waves in the arena
  • Adjusted the camera in the Chapter 1 boss fight to keep the boss on screen at all times
  • Fixed the player's ammo not fully restoring after dying and respawning in Chapter 1 (and elsewhere?)
  • Made some more roofs walkable in Chapter 1
  • Fixed a bug preventing the minibosses from activating during Chapter 8

Enemies

  • Developed a new flying enemy AI with natural, physics-based movement
  • Flying enemies now take knockback from damage, just like walking enemies do
  • Reduced the speed of the Sentry Drone & Assault Drone to compensate for their improved AI
  • Fixed some enemies not reinitializing their AI after reloading a checkpoint
  • Improved the visual effects when breaking a Riot Trooper's shield
  • In hard mode, Zarres' jump attack creates shockwaves. Additionally, this shakes the screen.
  • Various balance and behavior tweaks to the 4N boss
  • Various balance and FX tweaks to the 6N boss
  • Added a new attack to the Chapter 6N boss (hard mode only)
  • Adjusted enemy pathfinding AI to not stray too far or too early from their patrol zones

Interface

  • Added a Speedrun timer (which can be enabled in Settings)
  • Keyboard keys in the UI now have a distinct background
  • Pressing the back button (Backspace) now exits tabbed menus in 1 fewer button-press
More from Carnage in Space: Crucible

Other announcements

All news
In-game event17 Sep 2026Post-Launch Party (v3.1.0)Hello, players! I am very happy to announce that the volunteer localization team has finally finished the Brazilian Portuguese translation for the game (including all of the new content from the 3.0.0 release). So if that's your native language, you can now enjoy the entire game in it! Of course, no update is truly complete without a sizeable helping of bug fixes, balance changes, and visual up…Sale25 Jun 2026Carnage in Space series bundle + Steam SaleHappy Steam Summer Sale 2026, everyone! First-off: Carnage in Space: Ignition and Carnage in Space: Crucible are both on sale this week! If you've had either of these games wishlisted, now's the time to act! And that's not all - a bundle is now available to get both games together (or the other game, if you've got 1 of them already) at an even further discount! Lastly, to celebrate the new bund…Game update31 Jan 2026Post-release patch (v3.0.2)This update fixes some major issues impacting players, as well as some additional issues caught in further testing. Note: This patch is currently only available for Windows and Linux. The macOS version of the game should receive this update soon. Changelog Player · The slow-down from Kodon’s Gatling gun wasn’t being applied consistently · Slightly reduced the Gatling’s slow-down effect Level ·…