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Carnage in Space: CrucibleNewsPost-Launch Party (v3.1.0)
In-game event

Post-Launch Party (v3.1.0)

Carnage in Space: Crucible · published 17 Sep 2026, 01:21 UTC · build 25358635

All newsPlayers around this dateRead on Steam

Hello, players! I am very happy to announce that the volunteer localization team has finally finished the Brazilian Portuguese translation for the game (including all of the new content from the 3.0.0 release). So if that's your native language, you can now enjoy the entire game in it!

Of course, no update is truly complete without a sizeable helping of bug fixes, balance changes, and visual upgrades as well - check the changelog for details!

Once again, I'd like to give a HUGE shout-out to the translators - there was quite a lot of text to get through, and these guys did an awesome job of it.

Until next time,

~ John

Changelog

Level

  • Cleaned up some junk graphics in the Arena

  • Fixed a solidity error in one of the pits in the chapter 2 boss room

  • Fixed a softlock in chapter 2 (and possibly others) when hovering into the boss room as Kodon

  • Added dust particle FX to the sky segment in Chapter 4N

  • Added fire mote particle FX to Chapter 4T

  • Adjusted the 3D positions of objects in chapters 0K, 4N, and 4K and Boss Rush to comply with an engine update

  • Fixed the boss titles not appearing for the Requisition Squad & Lithobiida in Boss Rush

Enemies

  • Acid bombs from the Acid Cores, Elite Chactida, and Lithobiida deal more damage (2 -> 3). The bullets sprayed from these are unchanged.

  • Panessikk will now produce shockwaves from his jump attack regardless of difficulty level

  • Fixed Panessikk’s death animation when killed in the middle of his gatling gun attack

  • Killing Lithobiida will cause all of its spawned minions to die as well

Player

Nightmare

  • Adjusted the timing of the Vibrosword’s combo attack to made it smoother (and slightly faster)

Tuhrahkkkii

  • Fixed the player getting stuck when wall-climbing up a ledge

Menu

  • Fixed an issue with menu navigation in the “Enemies” tab of the Codex

Graphics

  • Changed the visual FX used on the backdrop in Chapter 8 (to get around a recent engine bug)

  • Fixed the edges of the grid walls in boss rushes missing a line

Text

  • Finished the Brazilian Portuguese translation

  • Fixed dashes not appearing correctly in the Portuguese translation

  • Fixed a typo when completing an easy challenge mode level

More from Carnage in Space: Crucible

Other announcements

All news
Sale25 Jun 2026Carnage in Space series bundle + Steam SaleHappy Steam Summer Sale 2026, everyone! First-off: Carnage in Space: Ignition and Carnage in Space: Crucible are both on sale this week! If you've had either of these games wishlisted, now's the time to act! And that's not all - a bundle is now available to get both games together (or the other game, if you've got 1 of them already) at an even further discount! Lastly, to celebrate the new bund…Game update31 Jan 2026Post-release patch (v3.0.2)This update fixes some major issues impacting players, as well as some additional issues caught in further testing. Note: This patch is currently only available for Windows and Linux. The macOS version of the game should receive this update soon. Changelog Player · The slow-down from Kodon’s Gatling gun wasn’t being applied consistently · Slightly reduced the Gatling’s slow-down effect Level ·…Steam news28 Jan 2026FINAL UPDATE: Kodon and MoreIt's finally here! After over 8 years in development, Carnage in Space: Crucible is now fully content-complete and has left Early Access! Appropriately for a final release, this update brings several major new features, as well as an excessively long list of smaller improvements. Kodon's Story (and MORE) Experience all of the events of Crucible one last time - this time, from the perspective of…