Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Darkest Hour: Europe '44-'45Newsv11.6.4 - Bug Fixes Galore & Italy Teasers!
In-game event

v11.6.4 - Bug Fixes Galore & Italy Teasers!

Darkest Hour: Europe '44-'45 · published 11 Nov 2023, 11:07 UTC · build 12678299

All newsPlayers around this dateRead on Steam

Welcome back! This update is small, but tightly packed with a number of notable bug fixes, including the fixing of a 15(!) year old bug that has eluded us...until now!

Bug Fixes

  • Fixed a long-standing Red Orchestra bug (15+ years?) where projectiles would not spawn correctly when hipfiring while leaning in multiplayer mode.
  • Fixed a bug where muting player's voice commands would not work.
  • Fixed a bug where some constructions could be invulnerable to explosive damage if their origins were under the terrain.
  • Fixed a bug where players would lose their session's kill count when disconnecting from the server.
  • Fixed a bug where bipod simulations would not work in multiplayer.
  • Fixed a bug where a version of the DP-27 would not have it's magazine spin during firing.
  • Fixed a bug where resetting the game could cause the danger zone influences to be miscalculated.

Miscellaneous

  • Increased the number of rounds in the belt of the M1919A6 and MG42 from 150 to 200.
  • Sandbag constructions no longer automatically despawn if left unbuilt.
  • Added a bipod turn sensitivity option to the control settings.
  • The damage model of the HEAT projectiles of the StuH 42 and Sherman 105 have been brought to parity.
  • The .50 cal now does less base damage to vehicles (i.e., you can no longer shoot a Panzer IV in the rear a handful of times and kill it).
  • The PTRD has had it's base damage against vehicles reduced, but the chance to damage or destroy components has been increased.

Maps

Bremoy

  • Optimized terrain and deco layers, hopefully increasing performance slightly.
  • Added small team balance ratio in favor of the Allies.
  • Reworked all objective danger zone influences.
  • Removed Allied ticket bleed from first objective.
  • Reduced Panther max spawns from infinite to 3.
  • Reduced Sherman MkII respawn timer from 220 seconds to 180.
  • Increased Sherman Firefly max spawns from 2 to 3 and reduced respawn timer to 180 seconds.
  • Increased Stuart spawns from 1 to 5 and reduced respawn timer to 200 seconds.
  • Increased max AT guns of all types for Allies from 1 to 2 and reduced the respawn timer to 120 seconds.
  • Added Wolverine SP (British M10) with 3 spawns to Allies.

Gran Advance

  • Infantry version of popular armored map.

Kriegstadt Push USA

  • Recreated the classic 29th style US faction version (for funsies).

Wacht am Rhein

  • Fixed bug where Axis would sometimes spawn under the terrain.
  • Added a new objective.

Italy Update

As promised, we have some teaser shots to show from the upcoming Italy update! Our main focus now is finalizing the vehicle roster and polishing up the weapons, as well as implementing stationary machine-guns!

For now, here are some selected screenshots of some in-development items as well as a video showing off some of the new weapons being added!

We are looking forward to bringing this expansion to the game early next year.

Watch on YouTube

See you on the battlefield,
Darklight Games

More from Darkest Hour: Europe '44-'45

Other announcements

All news
In-game event13 Sep 202612.1.19 - Bug Fixes & Level UpdatesFor those who don't follow us on Discord, it may have seemed quiet since the announcement of Colin's retirement. But development has been steaming ahead and we're back with another small update! Here are the latest changes: Fixed Vehicle Spawn Icons on Map An annoying UI bug has been fixed that would cause vehicle spawn buttons to drift around on the map overview in the spawn menu, giving an in…Community29 Jun 2026End of an EraFor those who don't know me, my name is Colin and I have been working on Darkest Hour: Europe '44-'45 in some capacity for 15 years, first starting as a junior programmer back in 2011 (when I was still going to university in my early 20s) to eventually project lead, developing many features, right up until releasing the game's first truly major expansion (Italy) last year in 2025. Back in 2009,…Game update9 May 2026v12.1.13 - QoL Update: Auto-RunThis update introduces a small quality-of-life feature: a chat auto-run. Now you can lead your squad, share crucial information, and argue with your fellow teammates without being late to wherever you were going. Opening the text chat while on the move, will engage the auto-run and keep you going in the same direction. And if you're driving a vehicle, the auto-run will hold the accelerator peda…