Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Forge IndustryNewsUpdate notes for 2023.11.10
Major update

Update notes for 2023.11.10

Forge Industry · published 10 Nov 2023, 10:15 UTC · build 12667284

All newsPlayers around this dateRead on Steam

Hello fellow dwarven smiths!

As the subtitle indicated, this is our last scheduled update for Forge Industry. We feel the game is in a good enough state with plenty of QoL features added, and bugs squashed since release. Continuing to develop on Forge Industry isn't feasible in regards to return on invest. Thus here is a final update that adds some more QoL features (and some more bugs squashed!)

Without further ado, the changelog:

Features:

  • Buildings have updated visuals to reflect their storage space. So when a refinement station has plenty of ore and ingots in it's inventory, the building visual will reflect this by showing filled barrels. Every building will have this implemented in one way or another, to add a bit more liveliness to them.
  • Preview items being transported in a route. If you hover over the route name in the route overview, you'll get a preview of the items being transported in that route.

Bugfixes:

  • Fixed market orders not making use of the timespan (updated localisation for timespan to be more clear as well)
  • Fixed default save names containing illegal characters in windows
  • Fixed workshop's interaction with scabbards, allowing you to reliable sheath your swords away and improving the safety of the world!
  • Fixed an issue with default keybindings for German keyboards.
  • Localisation changes

What does it entail for our future? We're not dropping out of Game Development, in fact, we're just going to go deeper in it! We've been spending the past month or so towards our next project Songs of Everjade. It's a game in an entirely different direction to test the waters to find what we enjoy making. We've learned plenty during the process of making Forge Industry, like what things to do, and what things not to do, which we'll be utilising in our future projects.

I want to add a heartfelt thank you from the BiteMe Games team for anyone that bought our game, and continues to buy it. May you all have a good time ːlunar2019piginablanketː

More from Forge Industry

Other announcements

All news
Game update13 Mar 2024Update notes for 2024.03.13Fixed a small oversight on a few achievements, as well as the list of market orders being unresponsive. There was also a situation where the harbour could fail to load. This has been fixed, thanks for the user that brought this to our attention, as well as fixing it themselves at first.In-game event13 Oct 2023Update notes for 2023.10.13GameForce Belgium and Netherlands was exhausting but resulted in plenty of feedback and motivation to keep BiteMe Games going. Below is a list of QoL changes and bugfixes that we got out of the GameForce feedback on both weekends, resulting in an even smoother game experience. As an extra bonus, a highly requested feature of allowing to edit which buildings a route will deliver to, or even addi…Game update28 Sep 2023Update notes for 2023.09.28A few small changes, but some important ones nonetheless. With the last update, we added a reworked tutorial, with the support for highlighting specific elements on the screen to help the players navigate our UI... a feature that didn't actually work in our published builds. With this update, players will now notice highlights in the UI and in the world, to indicate what is important for the cu…