Hello friends! I got a big update to the WitchHand demo for you. Let's get right into it!

Shift+click on any Familiar or Village to give it a custom name.
The Envoy, trained by an Embassy, is better able to make friends with Faeries. Especially if they're mad at you! The Envoy is also capable of befriending enemy Faerie units, bringing them under your control.
Six new enemies will appear from Void Rifts on the new moon. They're tough! And one of them might even drop something that your familiars will like.
You may now shift+click on the Explore and Spells buttons to complete the transaction automatically, without needing to drag the necessary cards over.
Right click on any card to lock it in place. This prevents it from being pushed around by other cards. Can be given a custom keybinding in the controls menu.
A chill game mode where no enemies will spawn! Set on a new save during character select.
Turning auto-pausing on in the options will automatically pause the day timer while dragging cards.
- Envoy Familiar, Embassy
- Bog land, Bog Village
- Void Spike, Void Slime, Small Void Slime, Void Icicle, Void Cocoon, Void Emergence

- two new music tracks added
- new card back art
- newly created cards try harder to jump into empty spaces
- enemy attack/health icons move to the sides so that they are visible while in combat
- all land cards are now possible to find while exploring from the start of the game
- cards stack more tightly together now
- rebalanced card results from exploring
- improved spell card tooltips readability
- updated many cards' flavor text
- new sound for cards placed into chests
- new sound for warriors attacking cities
- spell cards now craft when there are non-relevant cards in the stack (buildings already did this)
- spell card tooltips now show in addition to card stack details
- faerie city tooltips now display extra information when friendly
- increased maximum camera zoom
- stardrops from selling now auto enter nearby stardrop chests
- spawn familiar quest no longer spawns if at familiar cap
- clicking a card to open/retrieve now easier to execute, especially when zoomed out
- cards now bounce off of each other much more smoothly
- villages now better prevent themselves and their outlines from going inside of walls
- cards accidentally spawned out of bounds now better reenter playable space
- many performance improvements for when hundreds of cards are on screen
- Healing Touch and Healing Wave cast times halved.
- Terrain Recycler recipe changed, now crafts any 2 land cards into 1 Reagents. Craft time halved.
- combat time decreased to 6 seconds from 8 seconds
- fixed spells crafting while stacked on a slotted building
- fixed newly created storage chests sometimes stacking into themselves
- fixed cards sometimes forgetting what card they're on top of after being restacked
- fixed a crash caused by pressing the Sell and Interact keys on a stack of cards at the same time
- fixed silversage created by herbalist not stacking consistently
- fixed crafting getting confused and halting when there are multiple explore cards and crystal deposit cards in the same stack