
The core concept of CRUMB 2.0 is to be able to give the user the ability to create any component, mechanical or electrical.
The starting point is the importing of a 3D representation of that component. Switching to the Unity UIToolkit, I have been able to create new runtime tools to allow the user to import a variety of 3D model formats and offer material customisation.
Below is video from the conceptual build testing the new modelling/material tools