v0.5.3

Currently In Development
- Production on Upcoming Campaign Levels, Weapon Types and Enemies
- Planet Part I’s dev testing and early art passes is continuing on schedule
- Planet ’s enemy roster is now 80% completed!
- Preproduction work on Planet ’s boss encounter is now underway
- Planet Sentinel Parts I and III are advancing through dev testing and art / lighting passes
- High energy weapon platform logic and testing are almost complete!
- Watch the Discord channel to stay informed with the latest screenshots and livestream dates


Gameplay Difficulty
- Health Drop Changes
- Easy: 20% drop chance
- Normal: 10% drop chance
- Hard: 5% drop chance
- Extreme: 2.5% drop chance
- Brutal: 1% drop chance
- Drop chance increases over time for all difficulties if Health packs have not dropped
Enemy DamageOutgoing enemy damage now scales more aggressively as the Difficulty selection increasesThis will better differentiate the Difficulty tiersWeapons
- New Manufacturer: Olorun Defense Systems
- Specialize in full-spectrum battlefield control
- Highly effective against Bugs and Beasts
- Fire plasma bolts with unique visual effects
- Roll with perks designed to maximize direct combat utility
- Produce DMRs, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Burst Rocket Launchers, and Miniguns
- (Currently only available in Holochamber - full implementation when the next Campaign Planet goes live)
Holochamber
- Reduced intensity of some spotlights in Titus Holochamber
Characters

- Stryker Character Art
- Character model has been updated!
General Updates and Fixes
- Gameplay
- Updated Mission Failed screen with new effects for Campaign and Holochamber
- Fixed Sniper Rifle muzzle flash effect
EnemiesNew Sporangium AOE materials to match the MedastiaFixed Grub power level damage scalingReworked Spyder AI - only Elite Spyders will become enraged and charge playersIncreased Prison Guard melee attack damageUpdated Skorlac AI logic with dodging and pain animationsBoss Health Bars will now be segmented to specify gameplay phases- Characters
- Stryker
- Skills
- Barrage missiles will now spawn to the edge of the AOE radius
- Fixed Plasma Blast error causing projectiles to fly shorter than expected ranges
- Plasma Blast AOE has been updated to an improved arc shape, and now fires evenly distributed projectiles for improved damage
EngineerSkillsUpdated Cryo Grenade model and ice visual effectUpdated Turret AOEAssassinSkillsUpdated the icon for Sabre DiscJuggernautSkillsFixed Level 3 Shield’s double sided collision issue- Main Menu
- Updated difficulty selection info with Enemy Damage Output and Health Drop chance
- Lockjaw Mining
- Improved staircase collision
- Fixed some enemy navigation issues
- Fixed several areas with overlapping textures
- Added a few crates to prevent players from accessing unintended areas of the map
- Added dirt and debris details throughout the map
- Improved lighting
- Lockjaw Cell Blocks
- Fixed several areas with overlapping textures
- Oterion Guardian Sanctum
- Camera now zooms further out while fighting Jungle Guardian boss
- Sporangia now have reduced healing capabilities for the boss
- Updated boss room layout
- Added new art
- Added new effects to the Jungle Guardian’s attacks
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