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Donate $5NewsHabit-Responsive Campfire Update
Major update

Habit-Responsive Campfire Update

Donate $5 · published 22 Mar 2023, 07:27 UTC

All newsPlayers around this dateRead on Steam

Hello Friends,

Introducing .. The Campfire!


This update brings a dynamic, habit-building campfire that grows with your habit, depending on which mode you choose. "What are the modes?" I hear you ask

  1. Enduring mode is where the campfire grows based on the number of days you visit your sanctuary. Good for those of you that do not like the idea of your campfire going out. I got you!
  2. Forgiving Habit-Building mode is where the fire grows based on the number of consecutive days (streaks) you've meditated, BUT it gives you a couple of days of leeway before the fire goes out. For those of you that would like a balance of kindness and firmness.
  3. Strict Habit-Building mode is where the campfire grows based on the number of consecutive days you've meditated or practice self-care in your sanctuary. For those of you that need a firmer helping hand.

One of the lessons I’ve learnt in making Playne is how wonderfully diverse humans you all are! So I hope these options will suit most of your needs.

New Features / Bug Fixes


A player asked me if I maybe bit off more than I could chew with Inward, and I think I did, haha <nervous laugh>! But it's starting to feel like I'm getting to a manageable chewing size. So here it is, a whole bunch of bug fixes and new features that hopefully amplify the core game.

- Feature: You can now adjust breathing music volume
- Feature: Option to mute guided audio in session
- Feature: Better sanctuary builder navigation
- Feature: A centre dot to focus on for meditation
- Reworked save logic, so players aren't left hanging on a black screen after meditation
- Meditation now saves correctly and generated a habit journey
- Reworked new day logic that broked double session days
- Restarting the game no longer allows you to skip days
- Reworked tree creation logic
- Ticker in Patreon menu with names of all current patreons (thank you!)
- Streak number fixed on the main HUD
- The time system changed to local time from server time
- Erroneous 'focusing' and 'encouraging' voice-overs removed (eep)
- Breathing meditation now has the correct guidance audio
- No longer locked on foundation meditation
- Journaling now saves correctly for everyone
- Floating text now faces the camera in all directions
- Ammu avatar in the meditation menu no longer starts the meditation
- Tree sapling no longer appears squashed and in the wrong place
- The colour label when creating the tree has been fixed
- Ammu encouragement no longer implies the session is incomplete incorrectly.
- Better settings description
- Encouragement dialogues for Ammu are no longer shown for the first session
- Can end meditation correctly on the Steamdeck
- The second tree no longer overrides the first tree resetting Ammu
- The floating text has been improved, so it's easier to read
- Audio guidance audio level no longer mutes all sounds
- + many minor bug fixes

Post and Vote for Bugs


Special shout out to those of you who took the time to let me know what is borked. Thank you! Each of you is helping to improve Inward for everyone else! You can easily post and vote for bugs and suggestions here: https://inward.nolt.io/ (No sign up needed)

Thank you Patreons


Big thanks to my Patreons, who are helping to keep Inward free:
G'ma, Jera, Tonja N Davis, Kamya Auriti, David Nowlin, Waldemar Guter, Tony Kroeplin, Maxime Attimont, AcidOxidant, Holger, Michelle Roberts, John Hounihan, za77ack, Meditation Mind, Joe Rigsby, PlayguePals, Josef Weber, Ablaze, Maarten Inklaar, Jawn, Allati, Amanda Mason, Ben Hyde, Germano Caumo Carniel, Richard Bytheway, tigrenchik, ActionKermit, Dominee Calderon, Elizabeth Isley, OliV, Jesus Redondo, Konohura, Kidjchai Yingsery, Michiel Krol, jussi, VagrantFox, Christian Böning.

You can support Inward by becoming a Patreon: https://www.patreon.com/krishs

Lastly,


If you can, please take the time to leave a review for Inward if you’ve played Inward enough to know if you like it or not. As a solo, self-published, free-to-play game, your review can make a significant impact in helping others discover Inward.

Thank you for your support!

Much Love,
Krish

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