Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Slime SlayerNewsLast Call Demo Update!
In-game event

Last Call Demo Update!

Slime Slayer · published 30 Oct 2023, 03:02 UTC

All newsPlayers around this dateRead on Steam

New Update!

Firstly, this is the last big demo update! (aside from any bug fixes). I will be pulling the demo in 2 weeks or so in preparation for the Prologue release! The Prologue will be a free permanent version with a few more features and a bit more content in the way of enemies, bosses, and at least one or two alternate base abilities. The current release timeline for the Prologue is mid December!

This patch contains :
7 new runes!
-Launched Spell Rune - Create a projectile that casts your spell at the end of its destination
-Recast Rune - Hitting with your spell recasts your base spell on that enemy
*For both of these runes, subsequent modifier runes apply to the triggered spell. Any Previous runes apply to the spell doing the triggering 🤔
-Global AOE Rune - HUGE % increases to radius of the attached spell and any secondary effects (Spell orb, mines, launched spell, etc)
-Bonus Rune Level Rune - Applies the rune level of this rune to the rune underneath this one
-Random Rune Level Rune - Each cast, applies the rune level of this rune to a random rune underneath this one
-Debuff Lengthen Rune - kind of self explanatory
-Spell Power Rune - The rune level of this rune causes you to cast with that much extra Spell Power

With so many new runes in the pool, it makes it a bit harder to get the runes you might be wanting, so now the end of room will only ever drop Runes or Relics (no more chests of gold). Gold dropped from slimes has been increased to compensate

As an important note, when replacing/upgrading an existing rune, you no longer loose any rune upgrades you had previously made to that rune! Min-Max without losing out on your investment

Elemental Heart Rework!
Elemental Hearts now use the same system that all other skills use and are scaled with the power of a the slotted rune.
All Elemental Hearts will have upgrades limited to the max upgrade slots of the slotted rune.
All Elemental Hearts effectiveness is now multiplied by the effectiveness of the slotted rune
All Elemental Hearts now scale as a percentage of your Max Hp, so it's always worth upgrading your Max HP

General Game Balance :
Later game slimes had a somewhat broken scaling with HP, and had a tendency to kill you pretty quickly if they were runecharged for a lot of damage. Rather than taking big hits of damage, all slimes do quite a bit less damage, but there are more of them later in the game, so you take lots of smaller hits instead. Player HP scaling is also less dramatic so these smaller hits make sense.

The two difficulty doors are now accentuated in difficulty, having a wider spread of gold drops, health scaling, damage scaling, and monster spawn quantity, The first door should have you feeling pretty OP, and the second door should provide an adequate challenge

Bug Fixes and QOL
-Fixed a bug related to player persistence soft crashing games
-Fixed a bug where slimes could wander off screen causing you to be trapped in the map
-Added an arrow to indicate that you can upgrade already equipped runes
-Added Skulls over the difficulty doors to help indicate difficulty
-Added Elemental Heart detail display to the rune equip screen, so you can see what they do before equipping them
-Made the Golem bigger and face the player when entering that room (more Golem updates will be in the Prologue)
-Fixed some scaling issues with Void Debuffs. Void is now quite a bit more consistent as a primary dps element

That should be everything! Let me know what you think and enjoy playing!

More from Slime Slayer

Other announcements

All news
Steam news24 Oct 2025We're live!1.0 Is live now! Thanks everybody for following along through all of development! I hope you have tons of fun and kill lots of slimes!Community7 Jun 2024Development Updates!Slime Slayer is still in development! After a brief pause due to some marketing deadlines, I'm back at it! Slime Slayer will be participating in Steam Next Fest next week and should be on track for a fall launch! Here's what I have in the works right now, alternate base abilities! After you unlock your first alternate ability, you'll be able to slot any combination of abilities into any ability…Game update19 Oct 2023Small Roguelike Celebration Update!I've pushed a small update to the demo branch in celebration of Roguelike Celebration! This update includes -New loading screens -rebalanced and scaling monster difficulty -Updated visuals for shooter and mortar slimes -Updated slime spawning variation logic -A new enemy! -Updated AI pathing and speed Hope you enjoy and be on the lookout for the new slime! They're deadly! Thanks for playing! St…