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Into The InfernoNewsInto The Inferno Update Patch
In-game event

Into The Inferno Update Patch

Into The Inferno · published 26 Oct 2023, 18:46 UTC · build 12545539

All newsPlayers around this dateRead on Steam

I just released an update with the following changes:

- When the party saves the game at an inn, they will now be granted a "rested" state for a little while. This will cause natural HP and mana regeneration to happen at double speed. In addition, negative effects like poison, disease, or headaches will wear off twice as fast when a party is rested. This does not stack or refresh, so you'll have to wait for it to wear off before you can get the bonus by saving the game at an inn again (in other words, you to get tired enough for rest to help again). Thank you to Norard for the suggestion.
- The price to identify items in shops has been reduced by a third (33.3%). The prices vary a little from shop to shop, so if you have something expensive to identify, it might be worth comparing prices.
- The resist fire, magic, cold, and poison spells now affect the entire group rather than a just single character.
- The armor, greater armor, and wisp spirit spells now give a higher armor bonus.
- The bless spell now gives a higher bonus to hit.
- Added an option to the escape menu to quit to the main menu. This should be handy for people who want to quit and load a saved game.
- Added a volume slider control to the settings menu.
- Target buttons for dead monster groups will now be disabled. This will make it less likely that you'll waste a fireball spell on a group of monsters that's already been killed.
- The degree to which a character is aflame (number of stacks) is now shown in status.
- The PDF manual has been fully translated into Spanish.

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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…