Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Planetary Annihilation: TITANSNewsPatch Notes - bug fixes, new features and small rebalances
Game update

Patch Notes - bug fixes, new features and small rebalances

Planetary Annihilation: TITANS · published 20 Apr 2023, 22:40 UTC · build 10995751

All newsPlayers around this dateRead on Steam

Greetings Commanders!
The last couple of balance changes have resulted in some most interesting tactics emerging on the galactic battlefields!
However, it’s time for another update! We have some quality-of-life improvements and fixes served up alongside your portion of balance tweaks!
Read on to learn more!
Improvements

  • Transports will now always move to units, units never move to Transports
  • All factories will now deploy currently building units if they are powered down but assisting units finish the building process
  • All Naval and hover units now leave wreckage upon destruction which then sinks instead of staying on the water surface.
  • All Air units now leave wreckage upon destruction
  • The default area build type and spacing for a number of structures has been changed. This applies to Energy and Metal Storage, all anti-ground and anti-air turrets, basic and advanced Energy Plants, and mines.


Balance
Land: Slammer
max_health decreased from 400 to 360 (now 3-shot for drifters instead of 4 and 5-shot for Double laser turrets instead of 6)
damage increased from 90 to 100 (DPS increased from 360 to 400)
Bugfixes

  • Angel Missiles and repair fabricator come from the correct locations on the unit
  • Orbital Factory and Solar Array icons correctly mark units as advanced
  • T1 Naval Factory can no longer be blocked in a way that prevents production
  • Exploit where Orbital units are able to immediately shoot upon arriving has been removed
  • Nukes no longer disappear from the Nuke launcher if it is powered off


Modding

  • Community Mods Merging is now ON by default (option defaults to true and may be overridden by 'community_mods_force_merge_unit_server_mods')
  • Ammo of type PBAOE that does "metal" damage will no longer crash the server if multiple trigger at the same time
  • Fixed a bug where only units from the most recently loaded unit mod are shown in Community Mods UNITS tab's list
  • Added additional CUSTOM# unit_type tags (highest available being CUSTOM58)
  • Implemented fully functional area loading for transports with carrying capacity of more than 1
  • Add custom armour types AT_Custom0 to AT_Custom9
  • Fixed a crash associated with Mass Teleport
  • AI support for metal extractors of other factions fixed by adding a new property on the faction commander spec which is:

"ai_metal_extractor_names": {
"basic": "BasicMetalExtractor",
"advanced": "AdvancedMetalExtractor"
},


Those should be replaced by the new extractor names of the faction (for example in the Bug faction, "BugBasicMetalExtractor" and "BugAdvancedMetalExtractor")

More from Planetary Annihilation: TITANS

Other announcements

All news
Community25 Aug 2026Dev Diary #3 — System Designer Overhaul and Upcoming Performance ImprovementsGreetings, Commanders! Welcome to our third Dev Diary. Since our last update, the team working on Planetary Annihilation has nearly doubled in size! Our new contributors have already helped deliver Galactic-War Co-Op, new splash and main-menu artwork, and many of the bug fixes and optimisations in our recent hotfixes. This time, our Dev Diary will focus on new enhancements coming to map making…Game update21 Aug 2026Galactic War Co-op Hotfix 4Greetings Commanders, Another week, another set of hotfixes! We are releasing this build with a couple of minor tweaks to last set of balance adjustments plus several bugfixes and QoL improvements. Stay tuned for Dev Diary #3 very soon, we have some big announcements to make! Balance Hotfixes Land · Leveler splash_damage decreased from 300 to 250 When damage was lowered we made a minor oversigh…In-game event26 Jul 2026New Mechanics, Re-balance and Ranked Season 16New Mechanics, Re-balance and Ranked Season 16 Updates 124666 and 124667 Greetings Commanders, Since the release of Co-op Galactic War our primary focus has been on fixing bugs and improving the overall experience. With much of that work behind us, we can finally treat you to a new ranked season and some major balance changes. We very much hope you enjoy this update and dip your toes back into…