
Hello!
In August one of the biggest leaps so far were made. The demo is closer than ever and I can't wait to publish it here within a few months!
Here is a short video of gameplay from the starting zone:
Watch on YouTube
Voice Acting-
The whole demo questchain is now fully voice acted and implemented. The idea is to have the entirety of the mainstory voiced, while the sidequests and npcs will be non verbal with emotion expressed through sound/non verbal instead.
Weather-
There is now active weather in Lorne. The idea long term is that they all can affect the player in different ways. Here are some weather types implemented:

Polishing the Demo-
A lot of effort this past month has been to make the demo feel smoother and get rid of any obvious bugs I have encountered when playtesting. Here is a list of general polish:
New explosive VFX
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Shopkeepers-
Implementing a basic shopkeeper for the game turned out to be way more troublesome than I first thought. The hardest part was probably allowing for questgivers to carry dialogue and act as questgivers if needed.
Example of item description:

Questgivers-
Most attention were probably put into making and implementing the questgivers. In order to make them feel alive a lot of tiny details were added to their behavior. Here are the most obvious ones:
Nortshire blacksmith


Headtracking
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Questgiver events
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Thanks for reading!
