Zero Caliber VR · published

Hey everyone, but especially those who are affected by the 'SteamVR controller binding' issue,
As you may be aware, we've been fixing y'all up with polish updates (based on community feedback) ever since we'd dropped the 'GRAND Update' back in December.
That update brought a LOT of significant changes and improvements to the game. We knew there'd be hiccups here and there due to the update's nature (like how it was a complete backend overhaul), but you all have been incredibly helpful by providing feedback over the last few weeks.
We can't get back to everyone all the time, but rest assured: we have read every single review, discussion, report, email, comment, DM and reddit thread - it's humbling to see how invested you all are in Zero Cal. Thank you!!! <3
(I should probably get to the point now instead of rambling.)
We need a hand in tracking down a pesky issue that we seem to be unable to reproduce within our team.
We've got reports of controller bindings acting up. And when they do, they're acting up big time, breaking controller inputs completely.
We're aware of this phenomenon, and it's heartbreaking to see the game being borked for many players. As I mentioned, we're unable to reproduce it internally, no matter what HMD and settings we're using (Index, Rift S, Quest 2). Everything just... works.
If you're affected, please please please read the next part so we can finally get to the bottom of this once and for all! _/\_
We're currently diving in blind, but knowing the following information and having the following files should give us a headstart:
Please send everything attached in an email to [email protected] with the subject being "SteamVR controller issue". Including your Steam username is a plus, just in case we'd like to get in touch for more info.
I know it's quite a lot, but the more info the merrier!
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This, of course, isn't the only report we're addressing, but we have most other reported issues down. It's just this one we can't reproduce at all.
That said, please keep the feedback flowing!
Oh, there's another thing I wanted to touch base on: I've seen comments on how we try to friend players/contact them in DMs, oftentimes asking them to change their reviews. That's 100% true! Well, for the most part anyways.
It's not some shady tactic we're trying to pull off - we found that solving particular issues mentioned in a review or a comment, or just simply giving some insight on things is infinitely easier and quicker via a quick chat (instead of going back and forth in a thread or emails). This is exponentially true when it comes to reviews as 'developer responses' are pretty much useless.
So... if we ever send you a friend request, please don't think we're being shady. We're just trying to respond to feedback/solve your issue/give more info on certain topics. :)
And on that note, if you're enjoying Zero Cal, please consider leaving a thumbsup on the game's store page - positive vibes are the best cure against bugs!
See you on the battlefield,
-Dan & the whole XREAL Games Team-