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ImmaterialAINewsImmaterialAI 5.0 now live as an upgrade to all IAI 4 users
Major update

ImmaterialAI 5.0 now live as an upgrade to all IAI 4 users

ImmaterialAI · published 28 Jan 2023, 05:06 UTC

All newsPlayers around this dateRead on Steam

Welcome to ImmaterialAI 5!

IAI 4 was short lived (5 months), acting as THE update lifecycle post- the free and Plus versions leaving Early Access. More AI (e.g. mentions), more functionality (Worlds) and most importantly QOL additions like automatic backups, shortcuts and the ability to change your language in-app were the name of the game.

With IAI 5 we're doing something different - we're going to run it for most likely a few years due to its sheer scale. We have more than 40 features and feature updates planned (compared to 8 from ImmaterialAI 4's roadmap), among which new Linux, Mac and language support, a completely reworked homepage and new data types.

ImmaterialAI 5.0

Languages

  • Simplified Chinese and Hindi full support added
  • new way of displaying available languages replaces showing the 2 letter country code of each language with the language's name in that language and script

Data

  • 15 new icons available for custom node types and worlds
  • Nodes
    • the Details tab inside nodes is split into two tabs (Text and Details) on portrait screens:
      • Text tab only contains the title, subtitle, mentions and description + save & copy buttons
      • Details tab contains everything else
      • one/two tab mode can be set to a specific one regardless of portrait/landscape resolution from the Customization section of Settings

    • standalone Tree tab, auto-generated based on selected link types

      • unlocks for all users at level at 3
      • you can configure the link types allowed for the tree generation
      • ability to export the tree to clipboard and file

  • Node types (Plus, Lite):

    • can now have parents (and descendants)
      • node types' hierarchy trees auto-generated from the new parent property
      • If you search for node type A with subtype B, you’ll see all nodes of type B too (and all other descendants of A)

  • Worlds (Plus)

    • can now have constraints to limit the meta data types of new data made while in each world
      • exclude and allow different node and link types
        • types that don’t fit the criteria don’t get shown during searches

      • world constraints get exported and imported to/from backups
      • world constraints take into account node type ancestry ( e.g. if you have node type A with parent type B and B with parent type C and decide to exclude C and allow B, A should be allowed)
      • with multiple worlds active you might reach conflicts where one world excludes a node type that another world allows, in such cases 'allows' will override 'excludes'
  • Links

    • constraint validation removed for links until some issues are patched

  • New default data

    • Node types: process, location
    • Link type: at location

Home

  • graphs now include the nodes’ subtitles if present
  • you can now navigate from the main quest page back to the disclaimer for re-reads

Compatibility

  • ImmaterialAI (with Plus DLC) now available on Steam PC Café
  • SteamDeck preparation: SteamDeck touch inputs now behave like using touch on touchscreen Windows devices
  • streaming IAI on a phone handles input touches as mouse clicks
  • backups now support Mesh 1.0 data (tags, tag instances, world constraints & new property parentId for node types)

Welcome, more to come for all types of users soon!

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