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EMUUROMNews0.8.2.1 - Cerebral Puzzle Showcase!
In-game event

0.8.2.1 - Cerebral Puzzle Showcase!

EMUUROM · published 6 Aug 2023, 13:25 UTC

All newsPlayers around this dateRead on Steam

Hello again!

To commemorate being part of the Cerebral Puzzle Showcase event, I built a new demo version of EMUUROM! It's version 0.8.2.1, and it contains many quality of life updates, and even some new content as well. See, during some playtests I've noticed people are starting to doze off during the intro cutscene. I had to do something about it!

And eventually, I did. I did have a nagging feeling that besides being rambling and technical in nature, the intro didn't really serve its main purpose, that is, give a clear goal for the player. I liked the general geeking-outery in the old intro, but after all, I had written much, but said a little.

I had to think about how to approach overhauling the intro. I didn't like the thought of rewriting everything, but it seemed more and more inevitable by the minute...

Then, one day, when I was taking a shower (somehow, that's where these kind of ideas usually come to me), everything just clicked. I understood immediately what the intro needed! It was dialogue - and not just any dialogue, but dialogue with... Oops, let's not spoil everything! You get to experience it yourself!

Changelog

  • New intro cutscene with all-new dialogue!
  • Multiple new & revised EMUUDEX entries
  • Kaakana is a long boi now. They're fun and bouncy, and most importantly, easier to jump on!
  • Once again, boss is easier (and has a new phase) (and the phases are signposted better)
  • Stones are not scannable after the first scan
  • Level design changes
  • Numerous bugfixes

Ungh, I'm getting lazier and lazier with these changelogs.... but not with the game, mind you! Now that I'm done with the demo updates, I can once again try to stop procrastinating with my main quest - finishing the god damn endgame.

I want to finish EMUUROM during this century, after all!

More from EMUUROM

Other announcements

All news
Game update6 Sep 20261.0.9 Patch notesOhhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix…Game update27 Jun 20261.0.8 Patch notesTo commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix…Game update20 Jun 20261.0.7 Patch notes (+update to achievements!)...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When…