Hey friends, here's an update to the WitchHand demo! This update focuses mainly on bug fixes but there's some tweaks and quality of life improvements in here too.
Thank you to everyone who played and provided the feedback and bug reports for these changes!

- newly created cards can now enter chests
- newly created cards can now jump a bit farther to cards of the same name
- newly created cards will no longer jump to cards with an active crafting timer
- hud resource counters now count cards stored in chests
- spell choice screen prettied up a bit
- fixed a crash when a building forgets it's slotted into a village
- fixed a crash when multiple Population Growth cards are trying to upgrade the same village
- fixed Familiars Homes increasing the familiar cap when stacked on top of each other
- fixed multiple familiars summoning at once and exceeding the familiar cap
- fixed music tracks overlapping on game over restart
- fixed hud negative familiar count on game over restart
- fixed quest cards expiring under certain conditions causing a crash