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DEMoCap (Drag[en]gine Motion Capture)NewsDEMoCap 1.0 Release
Major update

DEMoCap 1.0 Release

DEMoCap (Drag[en]gine Motion Capture) · published 5 Aug 2023, 00:44 UTC

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This release contains various work to make the basic functionality work well across various test characters.

The main focus of DEMoCap is on creating Motion Capture for humanoid and especially non-humanoid game characters without the chore of existing motion capture solutions. Post-processing is mostly not required since the motion capture is applied in real-time to your game character. You can immediately examine the result and re-take capture sequences until they fit perfectly.

If you have access to VR equipment (HMD, VIVE trackers) you can get started and spare yourself complex camera setups and motion capture suits.

See the DEMoCap Wiki and the Example Characters page for additional information.

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Game update2 Sep 2026Hotfix 1.10- Fixed broken Windows build caused by GitHub. - Modified VR depth image submission to work around bug in Quest3 causing black screen.In-game event30 Aug 2026DEMoCap 1.10 ReleaseThis release contains the following additions, improvements and fixes: · Added support to select what controller component to touch to show interaction laser or none to always show laser (trackpad, stick, menu, secondary, thumbrest). · Added support to restore example characters using character context menu. · Added side view motion transfer with motion transfer allowing to see as overlay views…In-game event5 Aug 2026DEMoCap 1.9 ReleaseThis release contains the following main additions besides other improvements and fixes: · Added default skin and tint color support to simplify setting up characters and world objects if a full skin is not required. · Updated DENetwork to version 1.2 in Unreal Live Link to fix connection problems with DEMoCap. · Improved character configuration window performance and fixed vanishing loading pr…