Arttista · published

We are pretty excited that Arttista 1.9.12 brings Inverse Kinematics. With IK, you can control bones hierarchically just controlling a single bone almost like in real life, giving much more natural aspect to animation, besides turning the whole animation process more easy to complete. Now, if you mix this new feature with Arttista "Pose Merging", you can have your 2D character in a lot of angle views, obeying the same single skeleton, almost like it happens in a 3D character.
Just check it out for your self. Watch the video.
1.9.12 Changelog: