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Premortal VRNewsv1.1.0: Official Release Steam and AppLab
In-game event

v1.1.0: Official Release Steam and AppLab

Premortal VR · published 1 Aug 2023, 15:10 UTC

All newsPlayers around this dateRead on Steam

🆕 New Features

  • Added item spawn menu in creative mode
  • Added quick slot on secondary button press (3 tools)
  • Added shelf and removed chest
  • Building material requirements have been reduced. Breaking a build now returns all materials
  • Added auto item place in build. If you're building a wooden floor and have small planks in your backpack, they will automatically go inside the build on place
  • Reduced boar follow distance
  • Added sleep text next to bed sleep icon
  • Dagger sliding in crafts now consumed durability
  • Bow pulling now consumes stamina
  • Improved animal forward occlusion which will allow them to move better
  • Day and night cycle increased from 30 to 60 IRL minutes. Day is 40 and night is 20 minutes.
  • Cooked potato is now not plantable
  • Pouch containing dirt can now be used as dirt to terraform
  • Added light to campfire
  • Backpack item loading is now instant
  • Improved night and day lighting
  • Added ascension ground stone line to ascension island
  • Block range was changed slightly
  • Added wiki smelting
  • Tanning rack is now easier to use
  • Added display rack build
  • Added tool rack build
  • Added procedurally in the world
  • small shrine that lights the way
  • Added auto trigger checkbox to sawbuck
  • Improved sawbuck trigger detection
  • Improved bronze hammer hit detection
  • Added light to smelter

🔥 Bug Fixes

  • Fixed Tuskan plays boar death SFX
  • Fixed backpack store item SFX incorrect position
  • Fixed cloud ambiance audio
  • Fixed slider SFX
  • Fixed SFX playing on load
  • Fixed achievement SFX
  • Added dragon footstep SFX
  • Added portal passive SFX
  • Added crafting SFX
  • Hair and beard now load correctly
  • Fixed sand has square lines
  • Fixed pickaxe craft allows to grab pickaxe head before completion
  • Same type food but different state now don't stack in the same pouch (ex. raw meat doesn't combine in a pouch with cooked meat)
  • Fixed bug where boar death SFX would play on reload
  • Fixed bug where dead player could pick up items (spooky)
  • Fixed bug where sew could be canceled after completion to return the materials and keep the product (duplication)
  • Fixed floating items near spawn and other locations
  • Autosaving in Homestead disabled
  • Test and demo saves now don't show in selection
  • Fixed teal screen on start (shaders loading)
  • Fixed pouch and shelf items disappear when out of range load
  • Fixed player in air after dirt place near
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Other announcements

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In-game event4 Sep 2023v1.1.1: Enhanced Audio, Interaction Settings, and Crucial Bug Fixes🆕 New Features · Added SFX on food digested when eaten (on half the duration) · Added SFX on food expired when eaten (on total duration end) · Added sleep SFX · Light torch from any fire · Added names to wiki handcrafting · See distance (LOD) limited to 200 · Added grip sensitivity setting · Added grab press setting · Added toggle sprint setting · Added pull stick achievement · Improved door p…Steam news31 Jul 2023Official Game ReleaseHey everyone! After 2 years of active development, we finally released the game. I hope everyone has fun in the game! We will continue to develop the game further, bringing you an even more fun experience. For feature requests and bug reports, please join our community on DiscordIn-game event17 Jul 2023Patch 1.0.2: Stacks, Torches, Better Lighting🆕 New Features · Added handcrafting SFX · Added ambiance when high in air · Added sleeping dragon SFX · Added achievement SFX · Added SFX on spawn gem place · Changed stone hit VFX; changed tree hit VFX · Added fog · Changed terrain textures from 1K to 2K; added normals · Increased sun intensity from 2 to 2.5 · Added a motion vector pass to tree billboards so they don't look skewed when moving…