Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SCP: Fragmented MindsNewsSCP-323 and Environmental Concepts + Next Steps!
Community

SCP-323 and Environmental Concepts + Next Steps!

SCP: Fragmented Minds · published 22 Feb 2023, 04:23 UTC

All newsPlayers around this dateRead on Steam

SCP-323 V2 IS HERE!

We have been working on revamping SCP-323 to reflect the new level of quality and detail we are going for and are so excited to be able to share it with you all! This creature is one of our absolute favorites and we will be creating plenty of special finisher animations like we had in the trailer to strike fear into those who are unfortunate enough to be caught off guard by it.

You'll encounter SCP-323 in multiple areas around the facility and it will definitely end up being something you want to watch out for since it's extremely tough to deal with. However, you will be equipped with certain tools and skills that will make each encounter very much survivable -- as long as you put some thought into it...

Environmental Concept Designs:

These are the new concepts for the Control Room and Observation Room environments that are part of the larger set that is currently being created for Chapter One. We have taken a lot of inspiration from Control and Prey and are really excited about how these zones are turning out! These zones are designed to be a mixture of a spaceport and some designated office areas since they are attached to the main space hanger that is used to transport people and goods off-world.

For those curious, the concepts you see here are actually blockout 3D models that we directly use to quickly create the designs and then we take these and model them out fully in 3D, which allows the process to be very efficient and for a ton of really intricate details to be put in to bring these concepts to life in a very robust and memorable way.

We will begin showing off some of the new environmental bits shortly and we are very proud of how they are coming along and cannot wait to hear what you all think of them!

What's Next?

On the programming side of things, once the AI system is polished and ready to go, we will be focusing next on implementing the new player model and ensuring all the animations and movement are smooth and fluid-- basing a lot of the changes on the huge amount of feedback we got from the demo. After that, we will begin polishing the player and map mechanics so we can start getting playtesting started as soon as possible to ensure everything is feeling good before we move on to setting up the flow of gameplay in Level One.

We will also continue to focus on increasing performance as high as we can possibly get it, and utilizing some new tools offered in Unreal Engine 5.1, we should be able to squeeze a good bit of extra performance through some new methodologies that were previously extremely unstable and have now been released as stable variations.

On the 3D modeling side, we will be continuing to model out the environmental areas for Chapter One which you will see at the end of the month, ideally. We will also begin on the Baby for SCP-3199 and will more than likely have it nearly finished by the end of next month! Since we are also getting our motion capture suit back, you can expect to see more animations very shortly as well (especially for SCP-323 and 3199 Elder/Baby).

We are going to have a lot of really cool updates to show off pretty quick here -- so make sure to check back often!

Feel free to join our Discord here: https://discord.gg/3eBHnru

You can pre-order your copy of the game here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

More from SCP: Fragmented Minds

Other announcements

All news
Sale25 Jun 2026SCP: Fragmented Minds: Survival Horror at 25% OffSomething has gone very wrong at Site-113. Step into the boots of a Foundation operative and pick your way through a containment breach, where the dark halls hide anomalies that want you gone. Solve environmental puzzles, manage scarce resources, and stay one step ahead of whatever stalks you in a tense, story-driven SCP horror pulled straight from the Foundation's files. SCP: Fragmented Minds…Game update4 May 2026Hotfix 0.30c "Operation Optimization" Is HERE!Hey everyone! Thank you all for the continued support and feedback! We are keeping the momentum going with Hotfix 0.30c. While you have been exploring Site-113, we have been hard at work behind the scenes focusing heavily on performance optimizations, audio improvements, and squashing some of the peskiest bugs you reported. We also have a brand new launch option specifically designed for player…Game update11 Apr 2026Hotfix V0.30b IS OUT NOW!Hey everyone! Here is our first major hotfix for Chapter 02! We have been having an absolute blast watching your playthroughs, reading your reviews, and hanging out in the discussion boards over the last couple of days. Based on the amazing feedback you have provided, we immediately got to work addressing the biggest pain points, fixing bugs, and making level adjustments to ensure your time in…