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SCP: Fragmented MindsNewsHotfix 0.30c "Operation Optimization" Is HERE!
Game update

Hotfix 0.30c "Operation Optimization" Is HERE!

SCP: Fragmented Minds · published 4 May 2026, 22:54 UTC · build 23062626

All newsPlayers around this dateRead on Steam

Hey everyone!

Thank you all for the continued support and feedback! We are keeping the momentum going with Hotfix 0.30c. While you have been exploring Site-113, we have been hard at work behind the scenes focusing heavily on performance optimizations, audio improvements, and squashing some of the peskiest bugs you reported.

We also have a brand new launch option specifically designed for players experiencing crashes during the initial shader compilation.

Note: This patch includes a full rebake of the lighting for both Chapters 01 and 02, along with a new, more efficient game compression method. As a result, this update is much larger than future patches, but it does not take up additional storage space. This helps improve performance and visual consistency across the entire game -- with the added bonus of making the total install size slightly smaller overall!

Here is everything else included in this latest update!

Bug Fixes and Improvements

Crashes, Performance, and Stability:

  • Added a new launch option to skip the Shader Compilation step. This should prevent crashing on launch for certain hardware (Note: you may experience some additional shader stuttering during gameplay if you choose to skip).

  • Overhauled and optimized level streaming volumes across the board. Heavy sections should now stutter much less, and you will no longer see props loading in right in front of you.

  • Optimized several specific sections to be much more performant, especially in The Forest.

  • Fixed several crashes related to AI targeting and detection states.

  • Adjusted the footstep logic in the timeloop to no longer cause lag.

Gameplay and Interactions:

  • Adjusted SCP-049’s cure to now provide infinite immunity to SCP-149's infection.

  • Fixed an issue with autosave volumes in Chapter 01 that was allowing players to fall through the map upon loading.

  • Fixed a bug that allowed players to unlock Wrist Device nodes even when they were supposed to be locked.

  • Added an extra skill point in the Med Bay to allow the player to unlock a new skill earlier on.

  • Added several new scannable items for your PDA.

  • Fixed several soft locks where players could get stuck between certain props.

Audio Polish:

  • Fixed the club music so it now syncs up perfectly (the song is awesome).

  • Implemented new spatial audio volumes around the map to create a much more immersive soundscape.

  • Added brand new SFX for when weapons break.

  • Adjusted the audio mixing for both Seven and Alice so their voices sit much better in the game world.

  • Fixed a bug that caused overlapping conversations to cancel each other out.

  • Fixed an issue where audio logs were incorrectly despawning and respawning.

World Polish and UI

Environment and Visuals:

  • Fixed Jayden’s hair physics so it no longer behaves erratically during cutscenes.

  • Re-added various physics props back into the map to make the environment feel more alive.

  • Fixed and adjusted several collision issues across the Chapter 02 map.

UI and Accessibility:

  • Clarified the weapon-breaking mechanics by adding new, helpful UI elements.

  • Fixed a bug where the weapon wheel was displaying items that were not actually present in your inventory.

  • Added new tutorial prompts to act as mechanical refreshers for returning players.


What We Are Working On Next

We are still actively monitoring the discussion boards and working on the next wave of updates. Here is a sneak peek at what is coming:

  • More Dialogue: We are in the process of implementing brand new voice lines for SCP-049.

  • UI Refinement: Adjustments are underway to make text displays more accurate and readable

  • Additional Performance Enhancements: We’re continuing to fine-tune optimizations throughout Chapter 02 to make gameplay smoother, reduce stuttering, and keep Site-113 running as efficiently as possible.

Thank you all so much for your incredible support and patience as we continue to refine this chapter. Please keep the feedback, bug reports, and gameplay videos coming!

Just like before, if you have a bug to report, you can do it in the Steam Discussion boards or join our Discord and report it to us directly:

https://discord.gg/3eBHnru

We are so grateful for all the feedback we have received and hope you continue to have a blast in Site-113!

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