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Bomb Rush CyberfunkNewsPatch 1 Hotfix
Game update

Patch 1 Hotfix

Bomb Rush Cyberfunk · published 31 Aug 2023, 14:29 UTC · build 12079477

All newsPlayers around this dateRead on Steam

Letting you all know we pushed this hotfix in addition to yesterday's Micro Boy patch. We are confident this patch solves the issue with people losing progress in rare situations due to exiting in an unexpected way leading to faulty save that made it revert to an old backup save. Of course if you want to be completely safe, we usually suggest using the quit buttons in the game to close the game (although we always slap ALT-F4 ourselves).

Fixes

  • Fixed auto save / loss of progress issues
  • Fixed intrusive / repeating garage unlock cutscenes that messed up in some situations
More from Bomb Rush Cyberfunk

Other announcements

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Community14 Apr 2026Micro Boy on the goMicro Boy has escaped the confines of the funky world of Bomb Rush Cyberfunk and found its way onto the World Wide Web! Play it at team-reptile.com/MicroBoy (also on your phone!) Once you're done setting some high scores, you can check out what's going on with our next game:Esports8 Dec 2025HYPERFUNK & BRC × Skate Story bundleHey, you! It's long overdue that you heard about our next game: HYPERFUNK. We released a first teaser of it over two months ago, flew to Tokyo Game Show to exhibit a small demo of it and came back. But there is still a lot of game left to make. In the meantime we recommend skating around the Underworld and have a discount bundle of Bomb Rush Cyberfunk and Skate Story for you to do just that. Th…Game update15 Jan 2024Patch 3Patch 3 changelog: - Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no longer breaks your combo if you jump from it going upwards. - Added missing wall collision to the ferry port to the pyramid. - Closed a gap letting players miss a checkpoint on entering the Versum Hill court. - Fixed Mataan dream death zone colli…