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Bomb Rush CyberfunkNewsPatch 3
Game update

Patch 3

Bomb Rush Cyberfunk · published 15 Jan 2024, 12:11 UTC · build 13137389

All newsPlayers around this dateRead on Steam

Patch 3 changelog:

- Fixed the 'auto-save' bug.
- Made quarterpipe multipliers reliable and fixed the ones in Hideout.
- A rail in Millenium Square no longer breaks your combo if you jump from it going upwards.
- Added missing wall collision to the ferry port to the pyramid.
- Closed a gap letting players miss a checkpoint on entering the Versum Hill court.
- Fixed Mataan dream death zone collision.

More from Bomb Rush Cyberfunk

Other announcements

All news
Community14 Apr 2026Micro Boy on the goMicro Boy has escaped the confines of the funky world of Bomb Rush Cyberfunk and found its way onto the World Wide Web! Play it at team-reptile.com/MicroBoy (also on your phone!) Once you're done setting some high scores, you can check out what's going on with our next game:Esports8 Dec 2025HYPERFUNK & BRC × Skate Story bundleHey, you! It's long overdue that you heard about our next game: HYPERFUNK. We released a first teaser of it over two months ago, flew to Tokyo Game Show to exhibit a small demo of it and came back. But there is still a lot of game left to make. In the meantime we recommend skating around the Underworld and have a discount bundle of Bomb Rush Cyberfunk and Skate Story for you to do just that. Th…Game update26 Oct 2023Patch 2 - ShuffleIn this patch we have some more general fixes lined up. Some specific places were breaking combo's due to faulty setups, happy to say those have been mostly eradicated. You can take a look at the notes for the full picture. The main dish of this patch is the improved pause menu map that now shows Taxi Signs, Cypher Spots and Public Toilets. The toilets will be visible from the get go, but the T…