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Rune KnightsNewsWildshot Overhaul, New Quiver Skill
Game update

Wildshot Overhaul, New Quiver Skill

Rune Knights · published 1 Sep 2023, 09:38 UTC · build 12087205

All newsPlayers around this dateRead on Steam

THE BIG CHANGE


Additional projectiles from Wildshot effects can no longer shotgun targets.

WILDSHOT


Wildshot now exists as 2 new effects:

Lesser Wildshot - Projectile skills fire 2 additional projectiles and deal 15% less damage.

Wildshot - Projectile skills fire 4 additional projectiles and deal 35% less damage.

The original Wildshot Flask Effect now applies the new Wildshot.

A new Flask Effect "Lesser Wildshot" is now available for 2 Flask Points.

SKILLS


New Skill: Arcane Quiver
Toggle. While active, all arrows are imbued with arcane energy and apply 1 stack of Arcane Resonance to the target for 6 seconds. 3 stacks of Arcane Resonance causes the target to unleash the resonating arcane energy in a burst that deals 125% spell damage and applies 1 stack of Arcane Resonance to all nearby targets.

Cost per Arrow: 70 Mana

Magic Missiles in the same Wildshot volley will no longer home in on the same target.

Divine Hammer
Projectile tag removed.
Primary Weapon Damage: 60% -> 85%

ITEMS

Verndari Firing Gloves Rework


OLD AND BUSTED
Granted skill always has Wildshot. No other skills can benefit from Wildshot. Resource costs of granted skill increased by 50%.

NEW HOTNESS
Granted skill always has Lesser Wildshot. Resource costs of granted skill increased by 30%.

Dev Note: Wildshot will override the Lesser Wildshot provided by this item. While you have Wildshot or Lesser Wildshot from a Flask Effect, the resource cost increase is disabled.

Verndari Volley Grips Rework


OLD AND BUSTED
Wildshot now adds 4 projectiles to the granted skill.

NEW HOTNESS
Lesser Wildshot instead applies the effects of Wildshot to the granted skill.

Will of the Wild Rework


Fully Charged Arrows have Lesser Wildshot. While you have Lesser Wildshot, Fully Charged Arrows have Wildshot.

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